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I didn't think it significant when I created the issue, so I didn't include an example project, but I made one after. The issue is still reproducible. I also forgot to mention that I recently set up VS Code as an external editor, but I haven't had any other issues thus far.
Godot version
4.0.1 [cacf499999]
System information
Windows 10
Issue description
When an
@export_category
exists with the titleInput
, calling a method ofInput
fails with:Nonexistent function '[...]' in base 'Nil'.
The issue is not present when the
@export_category
is lowercase (id estinput
versusInput
)Steps to reproduce
Getting the error:
@export_category
with the titleInput
(@export_category("Input")
)Input
method (var new = Input.[...]()
)Confirming the category name is the issue:
@export_category
's title toinput
.Minimal reproduction project
N/A
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