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Vulkan Mobile: Clip Children shows a copy of all nodes in the scene #75956
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For some reason the entire background is copied into a rect the size of the Parent. The issue is likely comes from here: godot/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp Lines 3290 to 3294 in ab7cb2a
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I can also report this is happening for me in the editor, and in the emulator, and on Android using gl_compatibility mode. |
Can confirm problem still exists in Godot 4.1.stable |
Still happening :/ |
Confirmed in 4.2 rc2 |
Confirmed in v4.2.stable.mono.official [46dc277] |
Any news on this? I'm trying to use a Polygon2D as a mask with Clip Children, and I have the same behavior on the Mobile renderer. (Godot 4.2.1 / Win10) |
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
4.0.2.stable
System information
Windows 11, AMD RX 6700 XT (23.4.1), Mobile renderer
Issue description
sprites with clip_children - 'Clip Only' enabled, have a shrunk-down mirror of the scene behind them.
This only happens in the Mobile renderer
Steps to reproduce
Minimal reproduction project
Clip Children Bug.zip
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