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Use a src rect for copying from screen with CanvasGroup in the mobile backend #90821
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Thanks! |
I dont get the fix? I am experiencing the same issue but not sure what copy_to_fb_rect is |
What version of Godot are you using? |
@Nicholas3413 Any reason you need to stay on 4.1 instead of upgrading to 4.3? We can't maintain all branches forever, and now with both 4.2 and 4.3 to support, the 4.1 branch will soon be EOL. The only changes suitable to include for 4.1.5 if we ever release it are critical bug fixes for platform compatibility. |
@akien-mga, Sorry for late reply, it was because there was a shader visual bug that's not fixed on 4.2 and 4.3 on certain PC driver that's not yet updated, but Godot 4.1.4 doesn't have that issue, only when upgraded to 4.2 and 4.3 we had that issue. so we are forced to stay at 4.1.4. Now i can't test it if the bug still exists on 4.3, because the driver for the device that has bugged shader visual was updated/changed. The Shader Visual Bug is a big deal, because it's part of the game UI and we used it on several area including main area. I see, but isn't this kind of critical bug? Mobile Renderer build can't have a proper masking. EDIT: |
Fixes: #75956, fixes #76104, fixes #85063, fixes #89689, fixes #90793
To fix this I had to extend
copy_to_fb_rect
to allow for reading from a section of a texture instead of always copying the entire texture.before
after