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Godot Closes when restoring a minimized floating script editor window (Intel driver bug) #79575
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Do you have the Save on Focus Loss editor setting enabled? |
No i don't
…On Mon, 17 Jul 2023, 10:39 Hugo Locurcio, ***@***.***> wrote:
Do you have the *Save on Focus Loss* editor setting enabled?
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Same problem, if you minimize the floating scripts window and try to expand it, the editor closes completely. |
I just discovered another strange behavior: |
Windows 10 error logs:
ig8icd64.dll is OpenGL driver for Intel graphics accelerator. Apparently the problem is in the driver for the integrated graphics. I checked, I have the latest driver version, tried rolling back the driver version, checked 5 versions, but nothing helped. Apparently it's the old integrated graphics that are the problem. Everything works fine on Linux, on the same hardware. |
In general, I ruled out hardware failure in the computer, conducted diagnostics at a service center, and the device is in good condition. I also tried it on a clean Windows 10 system; however, the error persists. Ultimately, the issue seems to lie with the driver, most likely. As far as I understand, the error code 0xc0000005 is related to memory; the application can't read a region in the RAM or access is blocked. But I might be mistaken, as I'm not well-versed in this topic. Could you perhaps recommend what else can be done to identify what exactly is causing this problem? Or maybe suggest reaching out to Intel or the device manufacturer? It's possible that with the release of DirectX support, this issue might cease to appear for me... |
Intel will just tell you to buy a newer system 🙂
Old Intel IGPs probably don't have Direct3D 12 support with the feature level required by #70315 though. (The feature level required is comparable to the one supported by Kepler and GCN 2.0 GPUs.) |
Trouble in general :) |
The workaround for now is to disable multi-window mode: I think issue can be closed, the engine side is unlikely to fix it, the driver side will definitely not fix it. The only true solution would be to update the hardware. |
I think we should at least work around the issue by forcing single-window mode on those old Intel IGPs, so that the crash is harder to run into by unsuspecting users. |
With the use of OpenGL ANGLE the problem disappeared, but more tests are needed. |
Godot version
4.1 - stable
System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) HD Graphics 4400 () - Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz (4 Threads)
Issue description
Godot Closes when restoring a minimized floating script editor window
Steps to reproduce
Enable floating script window
minimize the window and try restoring it.
Recording.2023-07-17.093433.mp4
Minimal reproduction project
Engine based problem
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