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Input Axis Sticking #81931
Comments
Which controller model are you using (and with which connection mode)? |
#81170 This pull request is referenced on the patch notes for 4.2.dev5 but it didn’t fix the issue. |
Also, I am using the keyboard. |
I can’t test with anything else right now. |
Can you test earlier dev snapshots and 4.1.1 to confirm which versions work and which versions have the bug? Which controller are you using? Is it bluetooth or USB? |
I am using the keyboard in the laptop. It does not stick in any other apps, only Godot. I cannot test any version of Godot 4.1 in web because those versions are still broken in web. (#79594) I did test 4.2dev4 and it was there too. I’ll check other ones as well. |
I checked and 4.2dev3 doesn’t have the bug. |
Neither does 4.2.dev2, have the bug. I’m guessing it was introduced in 4.2.dev4. |
This also affects the editor’s camera. Sometimes it will stick one key so when you right click it moves forever in one direction. |
This issue still exists in 4.2.beta5. |
4.1.3 doesn't have the bug. |
Thanks for the report, consolidating in #82732 which is the same bug. |
Godot version
4.2.dev5
System information
ChromeOS - Godot v4.2dev5 - Web Editor
Issue description
The issue is that sometimes when using an axis for left and right axis pushing them repeatedly will make the input stick in one direction and not let go.
Steps to reproduce
Minimal reproduction project
N/A
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