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When you have a script inheriting a script, adding or removing exports to/from the base script does not cause the inspector to update, leaving in stale values or not showing new values. Adding or removing exports from/to the inherited script works fine.
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
Issue description
When you have a script inheriting a script, adding or removing exports to/from the base script does not cause the inspector to update, leaving in stale values or not showing new values. Adding or removing exports from/to the inherited script works fine.
Before
After
Steps to reproduce
Base class
Inherited script (attach it to a node)
You can trigger the issue by adding or removing exports from/to the base class.
Minimal reproduction project
Inheritence.zip
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