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When creating a NoiseTexture3D in the compatibility renderer, godot crashes. With other renderers, this doesn't occur. If NoiseTexture3D isn't supported on compatibility renderer, godot should gracefully handle this case, showing a descriptive error but not crashing. But of course it would be helpful if NoiseTexture3D could be supported on compatibility
Steps to reproduce
Create a new project with the compatibility renderer.
Create a new NoiseTexture3D resource from the filesystem docker.
(BUG): The moment you select the NoiseTexture3D, godot crashes. Doing this in a different renderer (mobile or forward+) doesn't result in a crash.
Minimal reproduction project
N/A can be reproduced in any project with compatibility renderer
The text was updated successfully, but these errors were encountered:
Godot version
4.1.1.stable
System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
Issue description
When creating a NoiseTexture3D in the compatibility renderer, godot crashes. With other renderers, this doesn't occur. If NoiseTexture3D isn't supported on compatibility renderer, godot should gracefully handle this case, showing a descriptive error but not crashing. But of course it would be helpful if NoiseTexture3D could be supported on compatibility
Steps to reproduce
Minimal reproduction project
N/A can be reproduced in any project with compatibility renderer
The text was updated successfully, but these errors were encountered: