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Godot crashes when creating a NoiseTexture3D in compatibility renderer #83174

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JUSTCAMH opened this issue Oct 11, 2023 · 2 comments
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@JUSTCAMH
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JUSTCAMH commented Oct 11, 2023

Godot version

4.1.1.stable

System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)

Issue description

When creating a NoiseTexture3D in the compatibility renderer, godot crashes. With other renderers, this doesn't occur. If NoiseTexture3D isn't supported on compatibility renderer, godot should gracefully handle this case, showing a descriptive error but not crashing. But of course it would be helpful if NoiseTexture3D could be supported on compatibility

Steps to reproduce

  • Create a new project with the compatibility renderer.
  • Create a new NoiseTexture3D resource from the filesystem docker.
  • (BUG): The moment you select the NoiseTexture3D, godot crashes. Doing this in a different renderer (mobile or forward+) doesn't result in a crash.

Minimal reproduction project

N/A can be reproduced in any project with compatibility renderer

@Calinou
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Calinou commented Oct 12, 2023

#80363 is still on track to be merged for 4.2, so this may resolve the issue.

@clayjohn
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Duplicate of #80302

Fixed by #80407

The fix is in 4.1.2 and 4.2

@clayjohn clayjohn added this to the 4.2 milestone Oct 12, 2023
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