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Tilemap collision is disabled when not visible #83499
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Well, this was a bug that got fixed. If you need that feature again you can set the TileMap |
Please add a "disable rendering only" feature - this is a problem that caught me out with other nodes too, not just Tilemaps. |
In this case the behavior of TileMap breaks with how other sources of physics works, so documentation is important, and an option to make it match other code (and old code) would be good |
Yeah. If I make the player invisible it's not like he'd start spontaneously falling through the ground. Are we sure this should qualify as a bug being fixed here? This... renders TileMap the exception, not the norm. |
I've just checked and indeed you are right that physics node still work when being made invisible. |
Godot version
v4.2.beta1.mono.official [b137180]
System information
Windows 11 22H2
Issue description
Expected:
Tilemap still has collision when invisible.
This is how it works in 4.1.2
Actual:
Tilemap has no collision if set visible to false.
Steps to reproduce
Minimal reproduction project
Tilemap Collision MRP.zip
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