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Allow TileMap physics/navigation to still work when hidden #83560
Allow TileMap physics/navigation to still work when hidden #83560
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Should we apply this to navigation too? |
I don't know. I didn't check if navigation nodes were disabled when hidden. |
It has the same condition, so likely should be changed too: Line 905 in f8818f8
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Yeah, I know it has the same condition. My question is whether or not other navigation nodes (mainly NavigationRegion2D) are still working when hidden or not. |
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Seems fine, just waiting to see if this should be done for navigation too.
Can't find anything in the |
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Done, I've just pushed an update to make navigation work too. |
Yes navigation still works when not visible. Visibility has no use in navigation apart from debug rendering. Most navigation related nodes have a dedicated As mentioned in dev chat I also wonder why it should be even any other way, visibility has clearly to do with visible things, aka rendering / occlusion. It has no bearing on logic and imo should not. |
Thanks! |
Fixes #83499