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Godot 4.2 loads to black screen on Arch, Wayland (xWayland), and NVidia GPU, but works with --single-window #86061
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can confirm. have the exact same issue. |
Can you reproduce this on 4.1.3? That said, NVIDIA + Wayland is a notoriously buggy combination, even with recent drivers. Consider using a X11 session instead. |
https://wiki.archlinux.org/title/Godot_Engine#UI_freezes_in_Wayland See under 2.1
Just downloaded Godot 4.1.3 and 4.1.1 and for me on both versions the similar issues persist. Also on single window mode on all the versions (including the newest 4.2.1) the editor window flickers very often when using it and at the same time is unresponsive. Unresponsive means that when I click on something I have to first "artificially" use the scroll wheel that the editor window refreshes and shows what I just clicked. With X11 all versions work just fine. This is a bug in wayland/xwayland |
Well, before I tried rebooting etc etc and it kept happening, but now I cannot reproduce it even on 4.2 ¯_(ツ)_/¯ . I did do a pacman -Syu to install a few things so it's possible something in addition was updated and fixed it. |
Still happens to me with: Using --single-window fixes the problem but the editor keeps showing black frames and some tooltips also are shown black |
I still have a problem on NVidia with Wayland. I found a fix that works "fine" and it's by enabling the option "Update continuously" (from the top right spinner). I have tried with 4.2 and all the dev version on 4.3. |
Update: OS: Fedora 40 |
Tested versions
Godot 4.2 Release
System information
Arch Linux
Issue description
Steps to reproduce
execute godot4.2 as above
Minimal reproduction project (MRP)
Simply download the editor and execute
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