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C++ MAKE_TYPED_ARRAY does not include newer Variant types #87991
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Ah, thanks for the explanation! |
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This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991
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This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991
allenwp
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This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991
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This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991 Also syncs up change from godot to undefine typed array templates after use.
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This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991 Also undefines typed array templates after use to match Godot's typed_array.h
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This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991 Also undefines typed array templates after use to match Godot's typed_array.h
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Tested versions
4.2.1 tag, current master ( d335281 )
System information
N/A
Issue description
typed_array.h
has a number of lines that use theMAKE_TYPED_ARRAY
macro for almost allVariant
types. This was introduced back in 2020. But when theVECTOR4
,VECTOR4I
, andPROJECTION
types were added, it seems that this list was never updated to include them.godot/core/variant/typed_array.h
Lines 91 to 132 in d335281
This means that it is not possible to write something like this:
TypedArray<Vector4>
...even though it is possible to write this:
TypedArray<Vector3>
I also noticed that the
OBJECT
type was never included in this list. I can only presume this was an intentional omission...?Steps to reproduce
Try to compile
TypedArray<Vector4> my_array;
. Note that this results in this compile error:typed_array.hpp(53): error C2039: 'get_class_static': is not a member of 'godot::Vector4'
Minimal reproduction project (MRP)
N/A
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