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4.4.dev: .NET SDK detection is broken #96231

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takethebait opened this issue Aug 28, 2024 · 0 comments · Fixed by #96235
Closed

4.4.dev: .NET SDK detection is broken #96231

takethebait opened this issue Aug 28, 2024 · 0 comments · Fixed by #96235

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@takethebait
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takethebait commented Aug 28, 2024

Tested versions

System information

Godot v4.4.dev.mono (4e051ff) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

Issue description

When attempting to run the Godot Editor built with the mono module enabled, the notification is shown that no .NET SDK is detected. Attempting to load a project hard crashes the editor.

net error

I am very certain that this issue is related to [da230f3] as this is the first commit at which it fails.

Steps to reproduce

  • Attempt to run Godot with the mono module enabled and create / load a project.

Minimal reproduction project (MRP)

N/A

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