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Godot v4.3.stable - macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
Issue description
When deleting an Area3D that blows wind on a SoftBody3D, the below error is printed:
E 0:00:01:0112 _queue_monitor_update: Parameter "get_space()" is null.
<C++ Source> servers/physics_3d/godot_area_3d.cpp:214 @ _queue_monitor_update()
The Area3D is deleted through a queue_free() call.
Steps to reproduce
Scene contains:
SoftBody3D with a mesh (QuadMesh works)
Area3D with a CollisionShape3D
Both can be at default settings (layer, mask, etc.) as long as the SoftBody3D is inside the Area
I found this issue in my Area3D's that cause wind to blow on the SoftBody3D, although it also happens when the wind parameters are left on the defaults
Tested versions
Reproducible in 4.3-stable
Not reproducible in 4.2.2-stable
System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
Issue description
When deleting an Area3D that blows wind on a SoftBody3D, the below error is printed:
The Area3D is deleted through a
queue_free()
call.Steps to reproduce
Scene contains:
Minimal reproduction project (MRP)
softbody3d-wind-issue-reproduction.zip
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