Update export preset options overrides before doing "Remote Debug" #101658
+2
−0
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When doing an export any other way, it's already updating the export preset options before doing it.
For example, via the "Export PCK/ZIP..." or "Export Project..." buttons:
godot/editor/export/project_export.cpp
Line 1312 in d33da79
Or, via the "Export All..." button:
godot/editor/export/project_export.cpp
Line 1365 in d33da79
But before this PR, it's not doing it before export when using the "Remote Debug" button (aka "One click deploy"). If you've got an export plugin that sets overrides that depend on project or editor settings, this will mean that your settings won't be in effect when using the "Remote Debug" button.
This PR fixes that!