Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add spine animation format support #1734

Closed

Conversation

sanikoyes
Copy link
Contributor

Add spine animation format support for godot engine
A surprise present :D

@reduz
Copy link
Member

reduz commented May 4, 2015

I will be trying to add support for the spine format in 1.2 so it imports using Godot built-in animation features. If it proves to be too difficult, this can be merged instead

@sanikoyes
Copy link
Contributor Author

The use of the official spine export format, for artist is more easy to use

@akien-mga akien-mga changed the title Pr-spine-support-for-godot Add spine animation format support Nov 23, 2015
@alabd14313
Copy link

Please use free softwares:
https://www.youtube.com/watch?v=uoQZV1f_J1s

@reduz
Copy link
Member

reduz commented Jan 19, 2016

I want to be able to import Spine animations

On Tue, Jan 19, 2016 at 11:03 AM, alabd14313 notifications@github.com
wrote:

Please use free softwares:
https://www.youtube.com/watch?v=uoQZV1f_J1s


Reply to this email directly or view it on GitHub
#1734 (comment).

@blurymind
Copy link

Does this commit really support spine animation data? Godot lacks sprite deformation, which spine uses. Does this add that feature to godot's animation system?

@akien-mga
Copy link
Member

I will be trying to add support for the spine format in 1.2 so it imports using Godot built-in animation features. If it proves to be too difficult, this can be merged instead

@reduz What's the status on this?

@jkb0o
Copy link
Contributor

jkb0o commented Sep 30, 2016

There is importer for spine animations: https://github.com/jjay/godot-spine-importer. It import spine as 3d scene with viewport and viewportsprite. Mesh deformation supported for either weighted meshes attached to multiply bones or deform meshes attached to single bone.

@akien-mga
Copy link
Member

IMO @JJay's plugin is a great way to implement this feature. @reduz Do you still want to consider including spine animation support in core, or are you happy with a third party plugin on the assetlib?

@blurymind
Copy link

I think godot should have this feature built into it's animation system.
The implementation here seems like a hack in a way imo and is useful only
to people who own a spine license (300$)

On Mon, Oct 3, 2016 at 11:26 AM, Rémi Verschelde notifications@github.com
wrote:

IMO @JJay https://github.com/jjay's plugin is a great way to implement
this feature. @reduz https://github.com/reduz Do you still want to
consider including spine animation support in core, or are you happy with a
third party plugin on the assetlib?


You are receiving this because you commented.
Reply to this email directly, view it on GitHub
#1734 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AGMbVVOm5F1izSYSgexk2PrpWKYaqN1nks5qwNhmgaJpZM4EId6F
.

@reduz
Copy link
Member

reduz commented Oct 3, 2016

I will soon be implementing 2D meshes in Godot, including skeletons. That
should allow importing from any animation software

On Oct 3, 2016 12:48 PM, "Todor Imreorov" notifications@github.com wrote:

I think godot should have this feature built into it's animation system.
The implementation here seems like a hack in a way imo and is useful only
to people who own a spine license (300$)

On Mon, Oct 3, 2016 at 11:26 AM, Rémi Verschelde <notifications@github.com

wrote:

IMO @JJay https://github.com/jjay's plugin is a great way to implement
this feature. @reduz https://github.com/reduz Do you still want to
consider including spine animation support in core, or are you happy
with a
third party plugin on the assetlib?


You are receiving this because you commented.
Reply to this email directly, view it on GitHub
#1734 (comment),
or mute the thread
<https://github.com/notifications/unsubscribe-auth/
AGMbVVOm5F1izSYSgexk2PrpWKYaqN1nks5qwNhmgaJpZM4EId6F>
.


You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
#1734 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AF-Z24fyace24gowmX_4tVFV2iFc1Y40ks5qwSPmgaJpZM4EId6F
.

@akien-mga
Copy link
Member

As per the above, Spine importing will be done for 3.0 but with a different implementation, so closing this one. Thanks for the (long lived!) proposal though!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

6 participants