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Add spine animation format support #1734
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A surprise present :D
I will be trying to add support for the spine format in 1.2 so it imports using Godot built-in animation features. If it proves to be too difficult, this can be merged instead |
The use of the official spine export format, for artist is more easy to use |
Please use free softwares: |
I want to be able to import Spine animations On Tue, Jan 19, 2016 at 11:03 AM, alabd14313 notifications@github.com
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Does this commit really support spine animation data? Godot lacks sprite deformation, which spine uses. Does this add that feature to godot's animation system? |
@reduz What's the status on this? |
There is importer for spine animations: https://github.com/jjay/godot-spine-importer. It import spine as 3d scene with viewport and viewportsprite. Mesh deformation supported for either weighted meshes attached to multiply bones or deform meshes attached to single bone. |
I think godot should have this feature built into it's animation system. On Mon, Oct 3, 2016 at 11:26 AM, Rémi Verschelde notifications@github.com
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I will soon be implementing 2D meshes in Godot, including skeletons. That On Oct 3, 2016 12:48 PM, "Todor Imreorov" notifications@github.com wrote:
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As per the above, Spine importing will be done for 3.0 but with a different implementation, so closing this one. Thanks for the (long lived!) proposal though! |
Add spine animation format support for godot engine
A surprise present :D