Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix fake null-motion mouse event flood #26851

Merged

Conversation

RandomShaper
Copy link
Member

This commit also improves a bit the code quality by making the intent of
fake events (and themselves) more explicit.

Fixes #26460.

@RandomShaper RandomShaper added this to the 3.1 milestone Mar 9, 2019
@RandomShaper RandomShaper requested a review from reduz March 9, 2019 20:05
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.

Fixes godotengine#26460.
@RandomShaper RandomShaper force-pushed the fix-26460-fake-event-flood branch from ac618a9 to f757460 Compare March 9, 2019 21:04
@akien-mga akien-mga merged commit bba854b into godotengine:master Mar 9, 2019
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants