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Add an editor_description
property to Node for documentation purposes
#31389
Conversation
Can/should this be added to the Node's metadata instead? |
@bojidar-bg The It could be made into a metadata-only value (without an associated |
Should it be named |
Or |
Just added this for one of my custom |
I've made some table UI with which you can pass an array of properties to be displayed for each column in the table, rows being the actual nodes/objects etc. So having a var objects = [...]
table.create_from_data(objects, ['description', 'count', 'enabled', ...]) |
So should we go with |
It is implemented using editor-only metadata, in a way similar to edit locking or Position2D gizmo extents. This closes godotengine#2082.
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property to Node for documentation purposeseditor_description
property to Node for documentation purposes
@akien-mga Done 🙂 This PR should no longer break compatibility now. |
Thanks! |
It is implemented using editor-only metadata, in a way similar to edit locking or Position2D gizmo extents.
This closes #2082.
Caveats
Preview
Edition in the inspector
Display in a tooltip in the scene tree dock