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Clamp the editor scale to 1 for 2D zoom operations #35072

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merged 1 commit into from
Jan 13, 2020

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Calinou
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@Calinou Calinou commented Jan 13, 2020

Some people set the editor scale below 1 to fit more content on screen, even if their display doesn't have a particularly low DPI.

This closes #35059.

Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.

This closes godotengine#35059.
@akien-mga akien-mga added this to the 3.2 milestone Jan 13, 2020
@akien-mga akien-mga merged commit 33be750 into godotengine:master Jan 13, 2020
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Thanks!

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Zoom levels not working correctly in scene editor with custom editor display scale
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