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Fixed #19793
Changed gizmo to arrow shape as @QbieShay suggested in the issue and @Calinou suggested in #33103.
Arrow looks the same like for directional light. Small ray cast length (less then 1 unit) scale whole gizmo. For gizmos with length greater than 1 unit arrow head is not scaled.
My only concern is if it is still usable for long ray casts (like 50 and more).
It it is ok (or would be after review) maybe would it be a good idea to move this code to EditorNode3DGizmo than we could reuse it for directional light.