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Properly disambiguate unsaved scripts #40929

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merged 1 commit into from
Jul 31, 2020
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@KoBeWi KoBeWi commented Jul 31, 2020

Fixes #40882

Not sure if there's better way to do it.

@KoBeWi KoBeWi added this to the 4.0 milestone Jul 31, 2020
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jul 31, 2020
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Seems fine.

@akien-mga akien-mga merged commit 5af5331 into godotengine:master Jul 31, 2020
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Thanks!

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Cherry-picked for 3.2.3.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Aug 12, 2020
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Two scripts with same name are collapsed in script panel if one is unsaved
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