Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adds Metallic to spatial light input of visual shaders #42692

Merged
merged 1 commit into from
Oct 10, 2020

Conversation

Chaosus
Copy link
Member

@Chaosus Chaosus commented Oct 10, 2020

Metallic can now be accessible in light (and assigned in fragment output) (implemented in #42548)

@Chaosus Chaosus added this to the 4.0 milestone Oct 10, 2020
@Chaosus Chaosus merged commit bf37ab5 into godotengine:master Oct 10, 2020
@Chaosus Chaosus deleted the vs_add_metallic branch October 10, 2020 14:48
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Feb 2, 2021
@akien-mga
Copy link
Member

Cherry-picked for 3.2.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Feb 2, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants