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[3.x] Give each RigidBody its own DirectBodyState wrapper. #42929

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merged 1 commit into from
Nov 20, 2021

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madmiraal
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3.2 version of #42928.

@madmiraal
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Rebased following merge of #42168.

@madmiraal madmiraal requested a review from a team as a code owner March 12, 2021 12:26
Base automatically changed from 3.2 to 3.x March 16, 2021 11:11
@aaronfranke aaronfranke modified the milestones: 3.2, 3.3 Mar 16, 2021
@akien-mga akien-mga modified the milestones: 3.3, 3.4 Mar 26, 2021
@akien-mga akien-mga changed the title [3.2] Give each RigidBody its own DirectBodyState wrapper. [3.x] Give each RigidBody its own DirectBodyState wrapper. Mar 26, 2021
@Chaosus Chaosus modified the milestones: 3.4, 3.5 Nov 8, 2021
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@pouleyKetchoupp pouleyKetchoupp left a comment

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These changes are welcome for 3.x since #49471 would be a bit much to backport.

It just needs a rebase but it should be good to go.

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There's a couple style issues with empty lines at the start of blocks.

@akien-mga akien-mga merged commit 393c795 into godotengine:3.x Nov 20, 2021
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Thanks!

@madmiraal madmiraal deleted the fix-42877-3.2 branch November 20, 2021 10:10
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5 participants