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[3.3] Fix crash in GLES3 renderer on release builds #47038

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merged 1 commit into from
Mar 22, 2021

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JFonS
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@JFonS JFonS commented Mar 15, 2021

Make sure the first_directional_light RID is properly invalidated when freed.

Attempt to fix #46960, but I haven't done any thorough test.

Make sure the `first_directional_light` RID is properly invalidated when
freed.
@JFonS JFonS added this to the 3.2 milestone Mar 15, 2021
@JFonS JFonS requested a review from a team March 15, 2021 19:53
Base automatically changed from 3.2 to 3.x March 16, 2021 11:12
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Mar 16, 2021
@akien-mga akien-mga changed the title [3.2] Fix crash in GLES3 renderer on release builds [3.3] Fix crash in GLES3 renderer on release builds Mar 16, 2021
@akien-mga akien-mga merged commit a2dd778 into godotengine:3.x Mar 22, 2021
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Thanks!

@JFonS JFonS deleted the fix_renderer_rid_crash branch May 4, 2021 07:41
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3 participants