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VisualScriptFunctionNodes Improvements #49749
VisualScriptFunctionNodes Improvements #49749
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Small typo in the commit message: "Imrovements" |
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Reviewing. |
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Improving the situation.
- Reviewed the code.
- Reviewed the example photo
- Still need test with demo projects to see the visual scripting's effect.
Please try further QA and resolve the style changes.
Approved on the design.
Note:
Trying to create a get_position on Node2D crashes. Cannot reproduce again.
@fire, sorry I'm confused. |
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@fire |
Thanks, for this, every improvement to Visual script matters to me, Godot 4 will be amazing . . |
Do I need a new approval before it is possible to merge? |
Following the versioning change, 3.3.x will only get bug fixes. New features will be available in 3.4. This is to make sure 3.3.x remains as stable as possible and avoid regressions. |
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Assign from a small style issue, this seems pretty solid. I'm not very familiar with VisualScript but it seems to improve UX, and we can iterate further from there.
Once merged, feel free to make a PR to backport the changes to |
This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get Uniform design. Drag in set-get from tree is now working. Removes redundant method_select popup.
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Thanks! |
Real time support of Rémi is Awesome!! |
This PR improves and streamlines the workflow for VisualScriptFunctionNodes. Call Set Get
Removes redundant method_select popup
And Fix issues with drop offset and instancing Set Get
Supersedes #49184
Supersedes #49172
Fixes #26717
Fixes #49146
Possible Fix #37053
Editor changes
VisualScriptFuncNode's changes
example project.zip
example script.zip
caption = what text (sequence) = where / object info I-O's = details
Original