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Implement blender-style 3D transform tools. #56543
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There seems to be a bug with a "dead zone", but it happens on bug.mp4 |
Maybe this is caused by #49310? Try reducing the hardcoded drag distance threshold to 0 pixels and see if it still happens. |
Setting the drag distance to 0 did not help. I filed #56582 |
I did some testing and I really like how these new shortcuts work, but I have a couple of notes/nitpicks:
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I figured using anything other than the blender defaults of Thanks for giving it a try! I'll look into the other two bullets. |
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I did some more testing after the changes, here are some more small things I found:
Some other things I noticed that can be improved in future PRs, not necessarily in this one:
Again, great work on this PR. Once the three smaller items are fixed this should be good to merge :) |
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See godotengine/godot-proposals#1215. This adds shortcuts for blender-inspired transforms, where you can press the key and immediately be transforming an object without holding the mouse. Clicking commits the transformation, ESC aborts it. This is inspired by Blender's G(rab)/R(otate)/S(cale) shortcuts, but I decided not to add default bindings as `S` is already bound to the regular scale tool, and it might be confusing to only bind some of them. While actively using a transform tool, you can press X/Y/Z to lock the transform to an axis or (shift)+X/Y/Z to constrain the transform to a plane. These keys are only processed if you have a transform tool (translate/rotate/scale) active _and_ the mouse button is held. Pressing XX/YY/ZZ will lock the transform to a local (rather than global) axis. This is achieved by temporarily toggling the local transform button. I did this (vs handling it in the transform functions) for 3 reasons: - Transform logic for translate/rotate (but not scale) appears to be tightly coupled to the gizmo - This ensures the gizmo changes to indicate we're transforming locally/globally - Toggling the button state in the UI also gives the user feedback about the nature of the transform. The original state of the button is reset when the transform completes. Pressing the `spatial_editor/cancel_transform` shortcut key during a transform operation will cancel the transform and reset the objects back to their original transforms. This functionality was already accessible by pressing RMB during a transform, however: - ESC is more familiar to blender users, and a more common "cancel" key in general. - Given you must hold LMB during a transform, pressing RMB as well is clumsy if not impossible (on a laptop trackpad).
Thanks again for the review @JFonS! I think I addressed the first 3 points. |
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Looks great, I did some more testing and everything works as expected :)
This should be good to merge, but we may want to merge #48307 first. I think rebasing this PR on top of the other will be more straightforward than the other way around. Approving nonetheless.
As discussed on chat, @aaronfranke should have no trouble rebasing #48307 so let's merge this one as it's ready. |
Thanks! |
@akien-mga @rcorre Serious regression: As of this PR, I'm not able to move around the 3D editor camera. Middle click and right click do nothing. Zooming and focusing still work though. Everything works on 2a39a1c |
looks like |
This is really awesome! Switching from blender to godot used to be a bit akward 😄 Any chance this gets merged in 3.X.X? |
I'd be willing to backport if the maintainers approve. |
commit 2c28729122c71e025f9491b3d9905752341530fe Merge: f91e5bad8c ba565bec1b Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 19:53:31 2022 +0100 Merge pull request #57834 from Sauermann/fix-popup-control commit ba565bec1be8184ff02dea7b5d3655d912132ee0 Author: Markus Sauermann <6299227+Sauermann@users.noreply.github.com> Date: Wed Feb 9 03:34:30 2022 +0100 Update Popup and PopupMenu descriptions commit f91e5bad8ce2ae30834e0f46be644dbc1d9daf10 Merge: d368b88f5c a18ba63417 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 16:14:50 2022 +0100 Merge pull request #57855 from Faless/mp/4.x_rpc_strings commit d368b88f5c4a79fe28a8e098993bd7012a54fe4b Merge: 2cdbb7c9b8 346a4b4f50 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 16:14:34 2022 +0100 Merge pull request #57852 from bruvzg/hb_msdf_update commit a18ba63417fba0c73aa198566f3253b9b9a291fa Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Wed Feb 9 14:27:16 2022 +0100 [Net] Allow to use strings as method name in RPC. Node::rpc and Node::rpc_id will now also accepts Strings instead of only accepting StringNames. commit 2cdbb7c9b858b412df4c1eb50eba921985054f69 Merge: 77c2bfb636 c283a0ece7 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 14:16:00 2022 +0100 Merge pull request #57847 from mbrlabs/region-select commit 77c2bfb6366add6aa0b4d1945c554b0a24584ab3 Merge: 85610588d1 d5ea8547d6 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 13:25:40 2022 +0100 Merge pull request #57838 from TechnicalSoup/ClassRefPatch2 commit 85610588d189e220799ca00237ebe4f00efcd445 Merge: f88a83f611 51cac0709e Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 13:25:18 2022 +0100 Merge pull request #57843 from Pineapple/vector2-brackets-operator-master commit 346a4b4f5043dd99bc9e870dacb32964ee1994b7 Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Wed Feb 9 14:20:15 2022 +0200 msdfgen: Update to version 1.9.2 commit c768189bd218937e5a754ba02fd41e936f278aba Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Wed Feb 9 14:18:08 2022 +0200 HarfBuzz: Update to version 3.3.2 commit c283a0ece7f8c508aa28d787fc103e6b6cdaffb6 Author: Marcus Brummer <mbrlabs7@gmail.com> Date: Wed Feb 9 10:32:03 2022 +0100 Improved region-select in the 3D editor viewport commit f88a83f6113ac8c7788fda163b831f2f8dabb96b Merge: 5b866426fd 374299c6fb Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 11:11:01 2022 +0100 Merge pull request #57810 from timothyqiu/tree-button-id commit 5b866426fd409bac3502238aaa3d3fd6b3a4ef90 Merge: 79077e6c10 eb24c91040 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 11:05:26 2022 +0100 Merge pull request #57605 from naithar/fix/godot-view-touch-4.0 commit d5ea8547d6528d838c0c44617f6dab0c4587709e Author: TechnicalSoup <ben.werbowyj@gmail.com> Date: Wed Feb 9 15:50:50 2022 +1100 Correct C# code example in Color class reference Correct C# example code for html method in the Color class reference. commit 79077e6c10db9e8e53a8134f72e326f3ffb9c51c Merge: 5e53d9d777 90162851a7 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 09:46:02 2022 +0100 Merge pull request #57817 from akien-mga/version-hash-cpp commit 5e53d9d777a4087204dc142d21b878bfab265d63 Merge: d6deada47c f94df6fa2b Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 09:45:47 2022 +0100 Merge pull request #57820 from akien-mga/scons-compiledb-opt-in commit d6deada47caa9368a8a45ac3ae11473316d2cc50 Author: Rémi Verschelde <rverschelde@gmail.com> Date: Wed Feb 9 09:39:28 2022 +0100 Revert "Show the 3D transform gizmo in the center when otherwise offscreen" This reverts commit 4234a72b256a95cc345dfa2289fe0a3b588631b6. There are some errors which are problematic to have in 4.0 alpha 2. The PR can be redone with fixes and merged again after the dev release. Fixes #57839. commit 196801fc64026ab7daee44994ee92bc6eb9faae4 Merge: 3cb9dc78d6 ef81dc1831 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 09:38:39 2022 +0100 Merge pull request #57837 from YeldhamDev/that_was_pointless commit f94df6fa2b59f688761988362607ee40455e8e3b Author: Rémi Verschelde <rverschelde@gmail.com> Date: Tue Feb 8 21:46:47 2022 +0100 SCons: Make compilation database generation optional Saves around 3 s on incremental rebuilds to have it disabled by default. Can be enabled with `compiledb=yes`. commit 90162851a79f46a0e8887e9a403b9ee4db333eb9 Author: Rémi Verschelde <rverschelde@gmail.com> Date: Tue Feb 8 20:50:37 2022 +0100 Core: Move generated `VERSION_HASH` to a `.cpp` file This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes. commit 51cac0709e9c053b0785fc11cd26cb9cc83c01ae Author: Bartłomiej T. Listwon <blistwon@gmail.com> Date: Wed Feb 9 09:17:17 2022 +0100 Fix Vector2 and Vector2i coord access via operator[] commit 3cb9dc78d6001af550f125bb6f8b7da27a291add Merge: d435c51cda d4553c5126 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 09:14:17 2022 +0100 Merge pull request #57806 from akien-mga/scons-gotta-go-fast commit d435c51cda529cc85a945fb909217dd6b0dc531b Merge: a4759e375a eb9d8ad44a Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 08:16:49 2022 +0100 Merge pull request #57836 from BastiaanOlij/deprecated_vulkan_macros commit ef81dc1831db37c104091b5f7edf8102c8d72270 Author: Michael Alexsander <michaelalexsander@protonmail.com> Date: Wed Feb 9 01:36:20 2022 -0300 Remove code to update the layout direction of submenus from `PopupMenu` commit eb9d8ad44ae3cd6d793c472dd7c64110275eff8c Author: Bastiaan Olij <mux213@gmail.com> Date: Wed Feb 9 15:04:47 2022 +1100 Nitpicking, VK_VERSION_* have been deprecated, replaced by VK_API_VERSION_*. commit a4759e375a5adcba6de7aaad11f3a5408592ea4c Merge: f111768ba9 35806c1511 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 01:22:12 2022 +0100 Merge pull request #57832 from Sauermann/fix-id-creation commit f111768ba9345e092d4e4878a32b71952ce1f960 Merge: b480140ce1 839b8cae1e Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 01:20:58 2022 +0100 Merge pull request #57813 from MisoMosiSpy/disabled_icons commit 35806c1511a0ea4da8fcf3907f8a2011bebbdb7b Author: Markus Sauermann <6299227+Sauermann@users.noreply.github.com> Date: Wed Feb 9 00:53:57 2022 +0100 Adjust id creation in PopupMenu to avoid duplicate ids commit 839b8cae1e33b8fa656c5249b5cf4617148fef4e Author: MisoMosiSpy <misomosispy@gmail.com> Date: Tue Feb 8 22:12:00 2022 +0530 Updated alpha value for disabled icons in default theme. commit b480140ce162414582aa185f4378a133684179b7 Merge: 64c4ce516a f7529d417d Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 00:27:08 2022 +0100 Merge pull request #57825 from Calinou/ios-remove-obsolete-define commit 64c4ce516a9bc501a9e25421b722cd5245a0f5bb Merge: ba1024f42d 41a158af56 Author: Rémi Verschelde <remi@verschelde.fr> Date: Wed Feb 9 00:24:55 2022 +0100 Merge pull request #52592 from ellenhp/randomizer commit 41a158af56f8ebd06b7a09aad0949a86f12bfcc7 Author: Ellen Poe <ellenhp@google.com> Date: Sat Sep 11 23:57:09 2021 -0700 Add AudioStreamRandomizer, replacing AudioStreamRandomPitch Add additional randomization options. commit ba1024f42d9ba279b13eee0cbe3286089dc39ffb Merge: 25d4c14fef 74fc4410f4 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 23:25:16 2022 +0100 Merge pull request #57822 from Calinou/ios-remove-armv7 commit 25d4c14fef0b76b8f4dcc09214b5b30f84998e62 Merge: 8907c566ed dd970482c5 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 23:23:50 2022 +0100 Merge pull request #57627 from JFonS/occluder_improvements commit 8907c566ed24b5c648c5b733b85e004299a51c27 Merge: c65a4fe9b6 2d82e076f4 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 23:12:05 2022 +0100 Merge pull request #57773 from pfertyk/issue_57710_tabbar_update_hover commit c65a4fe9b6d45357ed938744758b8e965746f0db Merge: d64b27e510 4234a72b25 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 22:49:14 2022 +0100 Merge pull request #48307 from aaronfranke/gizmo-offscreen commit f7529d417dfed775da3de9eeadf7a7a39a21c094 Author: Hugo Locurcio <hugo.locurcio@hugo.pro> Date: Tue Feb 8 22:45:36 2022 +0100 Remove obsolete define in the iOS buildsystem code This define was used by the WebM/libvpx code, but it's now removed in `master`. commit d64b27e510d3bda72730717f1bce0f5a3470a689 Merge: a5963500b9 a6c77c7c5a Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 22:34:23 2022 +0100 Merge pull request #57819 from Jojox/fix_padded_texture_format commit a5963500b9b1b4cc965c2ff14d1f50ca955f4964 Merge: f05f2dd80f 68b04a5a07 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 22:19:55 2022 +0100 Merge pull request #57818 from raulsntos/typed-navigation commit f05f2dd80fca926a5dc1a58249321b638209f425 Merge: 76ce5c16f3 6c3b6664b5 Author: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> Date: Tue Feb 8 22:16:54 2022 +0100 Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalize String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++ commit 74fc4410f462e26ce9842eeb1cebb428532f9915 Author: Hugo Locurcio <hugo.locurcio@hugo.pro> Date: Tue Feb 8 22:09:30 2022 +0100 Remove support for ARMv7 (32-bit) on iOS All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0. commit 2d82e076f49db6b4979da5e75926e1c0fa8c5636 Author: Paweł Fertyk <pfertyk@pfertyk.me> Date: Mon Feb 7 21:40:16 2022 +0100 Fix `TabBar._update_hover` crash Fixes #57710. commit 4234a72b256a95cc345dfa2289fe0a3b588631b6 Author: Aaron Franke <arnfranke@yahoo.com> Date: Tue Feb 1 09:23:14 2022 -0600 Show the 3D transform gizmo in the center when otherwise offscreen commit a6c77c7c5a5a9f2f2d990679c7a4d2efa8749918 Author: JoJoX <jonas.lhoste@gmail.com> Date: Tue Feb 8 15:27:44 2022 -0500 Use source image format when creating padded texture commit 68b04a5a073e66f73b0df3daec89999960f04c84 Author: Raul Santos <raulsntos@gmail.com> Date: Tue Feb 8 20:58:55 2022 +0100 Add array element type to `_get_polygons` and `_get_outlines` commit 76ce5c16f351632d40fea9e6ea2bb015cb827aca Merge: faeb71865e 4397109aab Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 21:14:51 2022 +0100 Merge pull request #55584 from KoBeWi/twoids commit faeb71865eae069c1940d0e84c35ad82591a400a Merge: 39562294ff 8345aabaf4 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 21:13:00 2022 +0100 Merge pull request #56946 from JFonS/editor_transform_improvements commit 8345aabaf49fde32729fe168775d6a394115553b Author: jfons <joan.fonssanchez@gmail.com> Date: Mon Jan 17 15:48:21 2022 +0100 Improve rotation in the 3D transform gizmo * Get rid of deadzones. * Make it easier to select rotation handles at very oblique angles. * Handle rotation for axes that are perpendicular to the camera. commit 39562294ff3e6a273f9a73f97bc54791a4e98f07 Merge: 592e92d938 e0c82913ff Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 19:55:36 2022 +0100 Merge pull request #57816 from JFonS/fix_3d_viewport_navigation commit e0c82913ff39ab036f3c440f9e064f91ed797bc7 Author: jfons <joan.fonssanchez@gmail.com> Date: Tue Feb 8 19:24:50 2022 +0100 Fix navigation in 3D viewport The incorrect initialization of EditData::instant to true was preventing the navigation code to run until the transform gizmo was used. commit 4397109aab412f1f9edcd949bb1e80728b6a8f67 Author: kobewi <kobewi4e@gmail.com> Date: Fri Dec 3 12:54:57 2021 +0100 Fix uid conflict when duplicating resource commit 592e92d938ce4eeb053e208dc673598d9aaa727a Merge: 72de251501 d3345ef1f8 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 17:32:49 2022 +0100 Merge pull request #57809 from akien-mga/osx-11.00-warning commit 72de2515019048dfdad5817ab069207061ba858c Merge: 6889085813 fb1fa2a3f7 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 17:32:33 2022 +0100 Merge pull request #57807 from KoBeWi/ninja_methods commit 68890858133ab2046b9418a349d613b5d2cfdffd Merge: 96e4de3511 0e8147d303 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 17:32:14 2022 +0100 Merge pull request #57808 from KoBeWi/named_inspector commit 374299c6fb7248c1bae08fcc0ba7f0467c980f7e Author: Haoyu Qiu <timothyqiu32@gmail.com> Date: Tue Feb 8 23:56:13 2022 +0800 Improve TreeItem button API commit 96e4de35117e516b5c25303224bfd3269f067188 Merge: cc097cd22b 21b9f1ecfe Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 16:42:01 2022 +0100 Merge pull request #57626 from Calinou/3d-editor-rename-debug-draw-modes commit cc097cd22b67416bb9b6db1fdcc96d8056b8c703 Merge: 2a39a1c221 58e8e5f219 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 16:39:19 2022 +0100 Merge pull request #56543 from rcorre/blendermotion-4.0 commit d3345ef1f84cd68a7d28912ba0063cd988b95cd5 Author: Rémi Verschelde <rverschelde@gmail.com> Date: Tue Feb 8 16:20:07 2022 +0100 OSX: Pass `-mmacosx-version-min=11.0` instead of `11.00` Both are recognized by Xcode and equivalent, but osxcross issues a warning for the latter: ``` osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00) ``` commit 0e8147d3039e7e8ce3f61850c3ab8b004df8ce85 Author: kobewi <kobewi4e@gmail.com> Date: Tue Feb 8 16:15:27 2022 +0100 Display built-in script names in the inspector commit fb1fa2a3f74a0b5ff2562829a73c9b1b91a80706 Author: kobewi <kobewi4e@gmail.com> Date: Tue Feb 8 16:06:57 2022 +0100 Reload built-in scripts when picking methods commit d4553c51262e347b8c877d57ca251d94faf4dc30 Author: Rémi Verschelde <rverschelde@gmail.com> Date: Tue Feb 8 15:35:13 2022 +0100 SCons: Add `fast_unsafe` option for faster rebuilds This reverts #53828 which had caused a significant drop in incremental rebuild time for debug builds (from 10s to 23s on my laptop). The "faster but unsafe" options are re-added, as well as adding `max_drift=60` which we didn't use previously. These options speed up SCons' own processing of the codebase to decide what to build/rebuild (i.e. the first step before actually calling the compiler). This will therefore not make much difference for scratch builds, and is mostly useful for incremental rebuilds (including "null" rebuilds with no change). These options are enabled automatically for `debug` builds, unless `fast_unsafe=no` is passed. They are disabled by default for `release` and `release_debug` builds, unless `fast_unsafe=yes` is passed. commit 2a39a1c2217a1d31826cd68f03cfdd8a0be769f0 Merge: e776580c30 b966ca6167 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 15:22:31 2022 +0100 Merge pull request #57612 from maiself/improve-gamepad-detection commit e776580c3047bf4c7418362b7b55de993e52194b Merge: cb7f21eac3 db43237c78 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 15:21:31 2022 +0100 Merge pull request #57801 from reduz/fix-blend-shape-mask-2 commit cb7f21eac33ce7e322dc51133045c332e7c14fa7 Merge: 4a2f22daf4 8e3245383a Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 15:21:15 2022 +0100 Merge pull request #57774 from bruvzg/font_edit_fixes commit 4a2f22daf47c275a7839c0f85924366d1162c8f0 Merge: b6ddf4a629 3495288b03 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 14:36:31 2022 +0100 Merge pull request #57798 from akien-mga/scons-module-tests-simplify commit 8e3245383a266986605b098ed1ac0746258c3a61 Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Mon Feb 7 22:40:28 2022 +0200 [Editor] Fix font style matching issues. Fix font selection when no style selected. Fix style matching when fonts have different style sets. Use SNAME for theme overrides. commit b6ddf4a62931e4154fac5b31bca60fe8f48cd7ff Merge: e26598b4a1 21bf23d966 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 14:04:28 2022 +0100 Merge pull request #57692 from YeldhamDev/popping_options commit db43237c787b0ab0a57e5366392aaa57af628309 Author: reduz <reduzio@gmail.com> Date: Tue Feb 8 13:38:19 2022 +0100 Fix BLEND_SHAPE_MASK * Should now be correct * Supersedes 53738 commit e26598b4a1b6bc4e5fa9eb4c9413b0d4aff6129d Merge: 561fbe2175 31824420e4 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 13:43:19 2022 +0100 Merge pull request #40140 from hinlopen/tree-scroll-center commit 561fbe21751806ddec84311e4fed7943e241cd25 Merge: f9e496168f f8dde5871c Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 13:17:35 2022 +0100 Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling commit 3495288b037a20c2baebad1985b3b00dda93e72d Author: Rémi Verschelde <rverschelde@gmail.com> Date: Tue Feb 8 12:39:40 2022 +0100 SCons: Improve logic to generate `modules_tests.gen.h` This removes the need for `AlwaysBuild` by ensuring that the proper files are being tracked as `Depends`. commit f9e496168f336b750149ad95a9eab526a0be0fcc Merge: b0fd01b50c 8675ff0a74 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 12:56:43 2022 +0100 Merge pull request #57786 from 0And/vectorslerp commit b0fd01b50c70dd4724f753f3903932e3559ee0c7 Merge: f425d403fe 720fbe3101 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 12:55:49 2022 +0100 Merge pull request #57797 from bruvzg/mac_no_focus commit 720fbe310112521663d3d04bb3ebda7623a9d158 Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue Feb 8 13:22:03 2022 +0200 [macOS] Fix NO_FOCUS macOS flag. commit f425d403fe8be16b1a5dafbdce4dce546bdd28a4 Merge: 13d4cbb87c a08fc442a0 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 11:15:01 2022 +0100 Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom commit 13d4cbb87c027dde09fa11ed9d5db98e6600309d Merge: a66e55069e 38232c70db Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 11:13:38 2022 +0100 Merge pull request #57788 from reduz/describe-sname-usage commit a66e55069e6794ff5bf7d7a39e797e5be2a7df4a Merge: dc17cce995 6eeeb9a63c Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 11:13:24 2022 +0100 Merge pull request #57796 from akien-mga/revert-sname-theme-setters commit dc17cce995a5958fe608221aa089ff912853a744 Merge: f32c715fbc b801742b77 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 11:12:44 2022 +0100 Merge pull request #57795 from bruvzg/gde_missing_binds commit f32c715fbc7c74798df838254185ef33864db031 Merge: 7e308d5120 317cd0b19a Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 11:09:43 2022 +0100 Merge pull request #57720 from akien-mga/prefer-cast-to-get_class-string-compare commit 7e308d5120f61bcb70eb0afdbac35511484324d8 Merge: 6b13056409 bbcd9c5b97 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 10:50:08 2022 +0100 Merge pull request #57791 from timothyqiu/raycast-clear-except commit 6b13056409dba9c9ac1bccce23fb9320d7c48725 Merge: deece9035a 4fcc35bdfa Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 10:42:18 2022 +0100 Merge pull request #57794 from bruvzg/x11_fs_fix commit deece9035a4bf3a8db5b35dacff3e26285248c85 Merge: 0154ce2c8d 8bc837453b Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 10:40:08 2022 +0100 Merge pull request #57790 from bruvzg/fix_fs_detect commit 6eeeb9a63ce6f9dc6134429ed9c6cf92b1a8f2ed Author: Rémi Verschelde <rverschelde@gmail.com> Date: Tue Feb 8 10:30:18 2022 +0100 Re-add missing `SNAME` macros in `get_theme_*` calls They were removed in the previous commit reverting the addition of `SNAME` to `add_theme_*` and theme setter methods, which is not wanted. commit fc076ece3ddecd44a62dc0febed7baee47f2eede Author: Rémi Verschelde <rverschelde@gmail.com> Date: Tue Feb 8 10:14:58 2022 +0100 Revert "Add missing SNAME macro optimization to all theme methods call" This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters. commit 317cd0b19a284f9a7296fcb4e06d9b2362da8c85 Author: Rémi Verschelde <rverschelde@gmail.com> Date: Sun Feb 6 14:12:19 2022 +0100 Refactor some object type checking code with `cast_to` Less stringly typed logic, and less String allocations and comparisons. commit 4fcc35bdfa86fa8b39efe1030ed6d40ef36f76a7 Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue Feb 8 11:01:24 2022 +0200 [X11] Fix decoration reset when returning from fullscreen mode. commit 8bc837453b32df943dbf866954bbc66f1c023bfd Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue Feb 8 10:36:57 2022 +0200 [Windows] Fix fullscreen mode detection on window move/resize. commit bbcd9c5b9781fdbebd2e03a6bf054d387d3df24c Author: Haoyu Qiu <timothyqiu32@gmail.com> Date: Tue Feb 8 16:31:07 2022 +0800 Fix RayCast{2,3}D.clear_exceptions clears parent commit 38232c70db31eaca3ae9ac770b763141d6daa68c Author: reduz <reduzio@gmail.com> Date: Tue Feb 8 08:55:20 2022 +0100 Clarify SNAME usage * Explain where it should be used, with examples. * Clarify that it should _not_ be used everywhere, only where needed. * Supersedes #57720 This PR is the result of the discussion that happened in a contractor meeting, and it attempts to clarify the intended use for this macro for other contributors. As a personal note, It is my view that other approaches to using SNAME (like having a global or per class table of string names) are mere overengineering without any real benefit (performance remains the same, and usage of stringnames becomes more cumbersome. Additionally, there was not any significant amount of errors in name mismatching as a result of using strings since Godot was open sourced). commit 0154ce2c8d66528d617e10b139640fd4c4405c6b Merge: d6ba4a223f 7a8b11ee14 Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 08:57:29 2022 +0100 Merge pull request #43015 from Xrayez/refactor-auto-instaprop Refactor auto-instantiation of `Object` properties in editor commit b801742b773a8002dc6bddb4fb157565179654d3 Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue Feb 8 09:49:14 2022 +0200 [GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. commit d6ba4a223fc394fa2fd9321c19468e05b5de1de0 Merge: 26facc0543 acd562be5d Author: Rémi Verschelde <remi@verschelde.fr> Date: Tue Feb 8 08:14:21 2022 +0100 Merge pull request #57785 from TechnicalSoup/ClassRefPatch2 Add method descriptions to Color class reference commit 8675ff0a745836263d09565e5ab729fc02abf760 Author: Andrew Jacob <amj1108@icloud.com> Date: Mon Feb 7 22:58:43 2022 -0700 Allow C# Vector2/3 slerp values to have any length commit acd562be5d3295d9f5e6741e36149ca0849c9b3d Author: TechnicalSoup <ben.werbowyj@gmail.com> Date: Tue Feb 8 16:13:48 2022 +1100 Add method descriptions to Color Class Reference Add definitions and code examples for the html and html_is_valid methods commit 26facc054331f8810dba0c040f730111d2b27899 Merge: c842402ced 8a1d924896 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 22:49:15 2022 +0100 Merge pull request #57775 from TechnicalSoup/ClassRefPatch Add method description to Vector3i Class Reference commit 8a1d924896a338cbe10118168cf3b57b221965c9 Author: TechnicalSoup <ben.werbowyj@gmail.com> Date: Tue Feb 8 07:52:11 2022 +1100 Add method description to Vector3i Class Reference Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes commit c842402ced8422b3904909a15bd15ca76b029a26 Merge: d35269ab21 81b6da9d3d Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 19:21:12 2022 +0100 Merge pull request #57766 from winterpixelgames/master-faster-script-class-get-parent commit 81b6da9d3db46b0043052330ea97dffe15902dae Author: Jason Knight <jason@winterpixel.com> Date: Mon Feb 7 11:37:48 2022 -0600 Use ScriptServer::get_global_class_base instead of script_class_get_base in script_class_is_parent. commit d35269ab21451a88331844b2098d4e9e20d43fc5 Merge: 05bad19a9a 5d4a141c97 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 18:28:27 2022 +0100 Merge pull request #57764 from timothyqiu/octant-delete commit 05bad19a9ab6b173c5e3287283eaa8f72c0c16d2 Merge: 650e218b96 5268786ac0 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 18:27:58 2022 +0100 Merge pull request #57752 from Calinou/doc-csg-nodes-performance commit 5d4a141c978dbac6cd89cf3afc6f75f0e5ac431e Author: Haoyu Qiu <timothyqiu32@gmail.com> Date: Tue Feb 8 00:27:01 2022 +0800 Fix GridMap memory leak commit 5268786ac0213d4881f8a214b4d81f0c33340802 Author: Hugo Locurcio <hugo.locurcio@hugo.pro> Date: Mon Feb 7 13:58:08 2022 +0100 Document performance limitations with CSG nodes, link to tutorial commit 650e218b9606e4640ac10ecbff1b7f08b6be0daf Merge: 8910d0bcb4 59e9a8c275 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 15:54:32 2022 +0100 Merge pull request #56768 from YeldhamDev/dock_float_theme commit 8910d0bcb4a6c03acfbcb7ec4c585ed0f2e1f4d9 Merge: be1adf491a 086256431a Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Mon Feb 7 15:24:32 2022 +0100 Merge pull request #53704 from Faless/mp/4.x_gdscript_custom_callable [GDScript] Implement RPC custom callable (`my_func.rpc()`) commit a08fc442a07be2c2c668a6b6a92a501522115cd4 Author: kobewi <kobewi4e@gmail.com> Date: Sun Feb 6 19:02:53 2022 +0100 Fix script editor errors with CustomCallables commit be1adf491a6b40642cba186167e6635efca37f99 Merge: 1694626e03 20fb34927d Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 13:58:35 2022 +0100 Merge pull request #57736 from TechnicalSoup/Patch-3 commit 59e9a8c275ac56bdc23883d8902920e93bcb6c69 Author: Michael Alexsander <michaelalexsander@protonmail.com> Date: Thu Jan 13 18:13:45 2022 -0300 Fix theming for floating window docks commit 086256431a958cb843e5d009749edb943dc8666f Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Fri Oct 8 12:36:06 2021 +0200 [Net] Add type check to GDScriptRPCCallable. It will print an error when using an RPC defined on an object which does not extend Node. commit 994638da4f78ad09a1ead707874654ae0d2a36db Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Thu Oct 7 14:39:52 2021 +0200 [Net] Implement GDScript custom RPC callable. commit 1694626e03639cdf6879117e00772bdcc6bad594 Merge: bc1a3d791d b84ef16aa7 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 13:36:09 2022 +0100 Merge pull request #57305 from bruvzg/macos_cleanup commit bc1a3d791d8797071844ca5ac3d15aee59b361f9 Merge: 6a56314eab a6e8cdae66 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 13:27:12 2022 +0100 Merge pull request #57490 from Calinou/test-add-animation commit 6a56314eaba261b73cb297ebd8754a9746de2e45 Merge: 6a33d8b93f e81ccaf270 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 13:22:23 2022 +0100 Merge pull request #57748 from fabriceci/rename-script-template-variable commit 6a33d8b93fc7175865a9c064c6ba4bf400c9650d Merge: 88aea70a09 948e66c3d6 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 13:21:53 2022 +0100 Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_pr commit 88aea70a098d91f1887e7c4e3218ce23c42e3b4f Merge: bfb75d107c d9d12cd352 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 13:20:15 2022 +0100 Merge pull request #57749 from timothyqiu/feature-class-props commit dd970482c5961278034fde5fb2961e31c543e9ae Author: jfons <joan.fonssanchez@gmail.com> Date: Fri Feb 4 16:28:18 2022 +0100 Improvements and fixes to occluders Improvements: * Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders. * Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default. * Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window. Fixes: * Fixed saving of occluder files after bake. * Fixed a small error where occluders didn't correctly update in the rendering server. Bonus content: * Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders. * Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename. commit 20fb34927d8a03c60c8fa9a3c58d0d582fd6aee9 Author: TechnicalSoup <ben.werbowyj@gmail.com> Date: Mon Feb 7 12:28:42 2022 +1100 Fix icons for sub windows Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window. Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> commit bfb75d107c91fc36c07b917a12de715b6b107ef9 Merge: b024602660 a6e280c5de Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 12:50:44 2022 +0100 Merge pull request #57741 from Chaosus/vs_fixes commit d9d12cd352b0244cc95b5d4d928753a26a0515ea Author: Haoyu Qiu <timothyqiu32@gmail.com> Date: Mon Feb 7 18:55:17 2022 +0800 Don't display empty Class Properties in feature profile commit e81ccaf270fa06a7ecc6cbf9aed2a35dee29984c Author: fabriceci <fabricecipolla@gmail.com> Date: Mon Feb 7 11:46:30 2022 +0100 rename jump force to jump velocity commit b02460266065413957eae3de34f9aef49c5a72f1 Merge: 6f425242dc a988fad9a0 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 11:46:25 2022 +0100 Merge pull request #57725 from jmb462/missing-sname-theme-setters commit 6f425242dcce95ae9993dca017f91e7bab2060d3 Merge: a6abeb6b20 ec00283f91 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 11:16:27 2022 +0100 Merge pull request #57743 from akien-mga/resource-importer-insert-opt-in commit a6abeb6b20fe542f4cf2582819ec6f3c99ab1fed Merge: 404364d4b4 60d8df3fee Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 10:16:50 2022 +0100 Merge pull request #57682 from clayjohn/VULKAN-canvas-blur commit 404364d4b4eb3949ea85f628fd1cb85fdaa59399 Merge: 863f2840a5 ab5b5e1577 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 09:52:11 2022 +0100 Merge pull request #57684 from KoBeWi/todo_optimize commit ec00283f9100c0456f09fd70edd2c6d3eb763c92 Author: Rémi Verschelde <rverschelde@gmail.com> Date: Mon Feb 7 09:38:42 2022 +0100 ResourceImporter: Restore default append logic for new importers This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730. commit a6e280c5de51fd8c3b5d1ab1161fd5ee58f1e6be Author: Yuri Roubinsky <chaosus89@gmail.com> Date: Mon Feb 7 08:46:51 2022 +0300 Add some more fixes to visual shader commit 863f2840a582e289612147be43d8cbededed668c Merge: c2a540de51 8bde86da10 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 08:19:58 2022 +0100 Merge pull request #57735 from YeldhamDev/popups_and_mirrors Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout direction commit c2a540de51e41e1dbfc3ae8d6cfc438061e3c28d Merge: 602cacae21 ee3b7bc747 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 08:14:30 2022 +0100 Merge pull request #57732 from KoBeWi/leftplication Move Replication tab to a fixed position commit 602cacae2190e2f8714b19158878d7a65c04e98d Merge: 481b05fef1 803ac608a6 Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 08:00:24 2022 +0100 Merge pull request #57727 from kleonc/sprite_frames_editor_fix_loading_non_texture_crash `SpriteFramesEditor` Fix crash when selecting non-`Texture2D` file for splitting commit 481b05fef1918aed9cee47680cb55b997acc5daa Merge: 8aa4ed8b5b 303f0c8626 Author: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> Date: Mon Feb 7 04:58:16 2022 +0100 Merge pull request #57738 from raulsntos/fix-57503 Attach mono thread before getting `nativeName` field commit 303f0c8626aea2aef21a70a1598f689ee4e16b0d Author: Raul Santos <raulsntos@gmail.com> Date: Mon Feb 7 03:41:44 2022 +0100 Attach mono thread before getting nativeName field In order to access the `nativeName` constant field from a C# class, the mono scope thread must be attached or the mono domain will be null. commit 8bde86da10eacff9221a19a2806eb2ece789de03 Author: Michael Alexsander <michaelalexsander@protonmail.com> Date: Sun Feb 6 23:07:08 2022 -0300 Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout direction commit ee3b7bc747f2dd244d216e392535bccf5be23ca2 Author: kobewi <kobewi4e@gmail.com> Date: Mon Feb 7 01:06:55 2022 +0100 Move Replication tab to a fixed position commit 8aa4ed8b5b22881661f1355cf90871c4e25c68e2 Merge: 3ae38edc8e 5108af42ad Author: Rémi Verschelde <remi@verschelde.fr> Date: Mon Feb 7 00:35:42 2022 +0100 Merge pull request #57729 from TechnoPorg/astar-fix-invalid-include Remove a cross include from a_star.cpp commit 803ac608a62d738a5bec9c8dbed4b62c8bcd8b5a Author: kleonc <9283098+kleonc@users.noreply.github.com> Date: Sun Feb 6 23:39:04 2022 +0100 SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting commit 3ae38edc8e09a97578fc93e11399e635cd82b15c Merge: 61dd3136fc d6c7d4ab5d Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 23:22:15 2022 +0100 Merge pull request #56844 from Calinou/ssr-fix-background-line-master Fix visible background line in intersections in screen-space reflections commit a988fad9a092053434545c32afae91ccbdfbe792 Author: jmb462 <jmb462@gmail.com> Date: Sun Feb 6 20:17:35 2022 +0100 Add missing SNAME macro optimization to all theme methods call commit 5108af42ad9b84ca8cf9e4a499f67481ca09b9da Author: TechnoPorg <jonah.janzen@gmail.com> Date: Sun Feb 6 15:05:17 2022 -0700 Remove a cross include from a_star.cpp commit a6e8cdae662b8a84e37edd41d46de8b23a1c76a6 Author: Hugo Locurcio <hugo.locurcio@hugo.pro> Date: Fri Jan 21 14:12:55 2022 +0100 Add a unit test suite for Animation commit 61dd3136fc19fb752f140c1942f32b1517373a42 Merge: 9cf6e5113b 01c1667836 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 21:25:42 2022 +0100 Merge pull request #57701 from Calinou/contributing-prefer-attachments Recommend using GitHub attachments for minimal reproduction projects commit 9cf6e5113b05e4442b9a6a3f617f00902ca1d80e Merge: 784b74ef56 db18faf660 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 21:24:47 2022 +0100 Merge pull request #57716 from Chaosus/vs_vector_3d Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders commit 784b74ef563bf3a33c4b0ae438447ed7ce99e6e1 Merge: 95719930a8 989caab0ad Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 21:24:06 2022 +0100 Merge pull request #57721 from YeldhamDev/separate_from_separators Better handle icons and checkboxes with separators in `PopupMenu` commit 989caab0ad80316120e6eb2c248c3e793e61c7eb Author: Michael Alexsander <michaelalexsander@protonmail.com> Date: Sun Feb 6 15:19:04 2022 -0300 Better handle icons and checkboxes with separators in `PopupMenu` commit 21bf23d9660337473c98fdb1952def6d5f9847c6 Author: Michael Alexsander <michaelalexsander@protonmail.com> Date: Sat Feb 5 23:47:00 2022 -0300 Enhancements and fixes for `OptionButton` and `PopupMenu` commit 948e66c3d6930924b54ec48a0dfc929040befb0a Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Mon Jan 31 15:28:12 2022 +0100 [HTML5] Implement JavaScript PWA update callbacks. Allows detecting when a new version of the progressive web app service worker is waiting (i.e. an update is pending), along a function to force the update and reload all clients. commit 3cc72ac03f6d7254220b17e23384196112c60192 Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Mon Jan 31 15:19:25 2022 +0100 [HTML5] Improve editor progressive web app behavior. Ensures early claim for aggressive caching. Adds a button to update when it detects a new version asking confirmation due to the necessary reload. commit cc4612277be252ca7b0b3b718a6142d4e01a6093 Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Tue Dec 21 14:41:26 2021 +0100 [HTML5] PWA service worker prefers cached version. Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. commit db18faf660c9901f7d8c43526a056b6536d731a4 Author: Yuri Roubinsky <chaosus89@gmail.com> Date: Sun Feb 6 20:15:28 2022 +0300 Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` commit 95719930a8940d4737d512d75004e8b5cd50e825 Merge: 79a4d782a5 871b9fc352 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 18:11:12 2022 +0100 Merge pull request #57672 from fire-forge/fix-image-drop-nodes commit 79a4d782a5ef0801fb65ee8c8a488942044c8e10 Merge: e38df41de8 1ce81dc5f2 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 17:03:11 2022 +0100 Merge pull request #57709 from jmb462/missing-sname-optimization commit e38df41de8f20516ab8b2c91bedb4388cd9e41aa Merge: 762a31169d 8c7268664d Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 16:40:59 2022 +0100 Merge pull request #57607 from reduz/fix-variant-vec-integer-float-mul-div commit 762a31169d5e0939fda5bdaab537cec5ab39f870 Merge: fb6cf1e3b7 635da44ef8 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 16:40:48 2022 +0100 Merge pull request #57633 from jordigcs/x11-snap-refresh-rate commit fb6cf1e3b7a4734dac36cd40ddaaaedf5010d766 Merge: fd0d2dcabf 729c1f056b Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 16:39:42 2022 +0100 Merge pull request #57689 from NeilKleistGao/master commit 1ce81dc5f2bd5db8bff0e60af846b994492810f9 Author: jmb462 <jmb462@gmail.com> Date: Sun Feb 6 15:53:53 2022 +0100 Add missing SNAME macro optimization in some function calls commit 8c7268664da7ef98f802ec90fa2ba17b4d695847 Author: reduz <reduzio@gmail.com> Date: Thu Feb 3 22:16:58 2022 +0100 Fix integer vector mul/div operators and bindings. * Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively. * Create specializations to allow proper bindings. This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars. commit 635da44ef8d1875e2e8b8b7fbfbc574456e92226 Author: jordi <creptthrust@gmail.com> Date: Fri Feb 4 10:21:07 2022 -0600 Snap refresh rate to hundreths place on X11 commit 01c1667836dde9338a1fd4fa9425aca815a277a3 Author: Hugo Locurcio <hugo.locurcio@hugo.pro> Date: Sun Feb 6 12:33:00 2022 +0100 Recommend using GitHub attachments for minimal reproduction projects Third-party file hosts can have their files expire or be removed by the owner. In comparison, GitHub attachments are more resilient. This also fixes the link to create a bug report. commit 729c1f056b2bb0b2101452172596d556f75f73fe Author: NeilKleistGao <neilkleistgao@bupt.edu.cn> Date: Sun Feb 6 18:32:55 2022 +0800 Edit font properties on multiple objects at once commit fd0d2dcabf5b7418691b693cd01baecbb69fdeb9 Merge: 9d1626b4d7 a2484c3293 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sun Feb 6 11:18:20 2022 +0100 Merge pull request #57694 from Chaosus/shader_fix-for_loop Fix unknown identifier error in for loop commit a2484c329313d7b1ade0cb8f84c7dc4c57e37a4d Author: Yuri Roubinsky <chaosus89@gmail.com> Date: Sun Feb 6 08:17:25 2022 +0300 Fix unknown identifier error in for loop commit 871b9fc352b89f0471c9c549c0421beaa8540056 Author: FireForge <isaacr.7.2005@gmail.com> Date: Sat Feb 5 12:28:16 2022 -0600 Fix node types in image drag-and-drop and add node icons commit ab5b5e15771f8167985f6ae05a85278802d5a55f Author: kobewi <kobewi4e@gmail.com> Date: Sun Feb 6 00:26:28 2022 +0100 Rework CanvasItem visibility propagation commit 60d8df3feefd07b955c4b083ad7ab27d90b49fa4 Author: clayjohn <claynjohn@gmail.com> Date: Sat Feb 5 15:03:39 2022 -0800 Optimize and fix backbuffer gaussian blur commit 9d1626b4d7a867b4778845dd12519c603f0cf88f Merge: bd32dd4a48 0e659b4230 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 20:26:34 2022 +0100 Merge pull request #57017 from godotengine/string-name-static-false-unclaimed commit bd32dd4a48ba0008dc72c8dcd75f8d41bc510aba Merge: 5f42e0d0ab a6f34ea2d0 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 19:50:37 2022 +0100 Merge pull request #56943 from V-Sekai/override-import Make add_importer and add_post_importer_plugin override existing importers. commit 5f42e0d0abad7b2c6d90e56cbc2064b8444e2a07 Merge: eb4b4a317b 347d2dfc42 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 18:26:04 2022 +0100 Merge pull request #57646 from Faless/mp/4.x_interfaces [Net] Move RPC, Node cache out of MultiplayerAPI. commit eb4b4a317b4aa4e35dcf0749cdcacaa958e0498a Merge: feb34dfb2e 1ec96bc206 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 18:23:11 2022 +0100 Merge pull request #57649 from Faless/net/4.x_ws_queue_hostres [Net] Non-blocking WebSocket hostname resolution. commit feb34dfb2e4ed748f9ea672e24cff69d1bfe1cd1 Merge: eac1883791 012809d8ae Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 16:09:52 2022 +0100 Merge pull request #57385 from madmiraal/update-mouse-pointer-definitions Update definitions of get_mouse_position methods commit eac1883791020930c2f5a3e1ca67ea5cae0cd17d Merge: aecff478b7 9963c4f0d3 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 16:08:41 2022 +0100 Merge pull request #57657 from lawnjelly/err_macros_flush Add fflush to error macros commit aecff478b71ccc4b8a6017ea896563fb0a95c002 Merge: 69d7d1ec52 189dab2d76 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 16:05:53 2022 +0100 Merge pull request #48006 from KoBeWi/incognito_layer Add visibility to CanvasLayer commit 69d7d1ec52c610a618265e48f26bd3d4bb1a1083 Merge: dd9426d14b 74adf0bf2e Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 14:38:56 2022 +0100 Merge pull request #57655 from reduz/remove-get-rid-by-index Remove RID_Owner.get_rid_by_index commit dd9426d14b5d37616b54f3e94fc96745f80b3fae Merge: df1724470d 8acc8838c4 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 14:36:33 2022 +0100 Merge pull request #56503 from gerhean/Add-shortcut_cell-double-click-functionality Add shortcut_cell double click functionality commit 189dab2d765dcc9ad74e7392fa0b239ea70a9513 Author: kobewi <kobewi4e@gmail.com> Date: Sun Apr 18 20:49:21 2021 +0200 Add visibility to CanvasLayer commit 9963c4f0d328600a39646479e7b8809694f3108a Author: lawnjelly <lawnjelly@gmail.com> Date: Sat Feb 5 12:31:54 2022 +0000 Add fflush to error macros CRASH_NOW macros would previously crash before outputting any error messages. This PR ensures calling fflush for stdout before terminating. commit 8acc8838c4b95e645a61b417e8a89fd14990a555 Author: Ger Hean <gerhean@live.com> Date: Wed Jan 5 12:03:52 2022 +0800 Add shortcut_cell double click functionality commit 74adf0bf2e171353c33cd47ed67ec5ee040a284a Author: reduz <reduzio@gmail.com> Date: Sat Feb 5 11:59:34 2022 +0100 Remove RID_Owner.get_rid_by_index * Implementing this function efficiently is not really possible. * Replaced by an option to get all RIDs into a buffer for performance. commit 31824420e4cf3a30eb35334c43cb8393af585346 Author: Stijn Hinlopen <f.a.hinlopen@gmail.com> Date: Sun Jul 5 20:06:51 2020 +0200 Center when scrolling to tree item. commit df1724470d1cff4f67aeb4c0d039114373aeb001 Merge: 2e44778cd2 419b342a9a Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 10:28:07 2022 +0100 Merge pull request #49775 from fire/faster-cvtt Faster CVTT by lowering default quality commit 2e44778cd2f3d004bac80c3cd3935a8835936e2c Merge: eb371dee01 f86ab4031a Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 10:18:21 2022 +0100 Merge pull request #57635 from jmb462/fix-template-optionbutton Fix OptionButton in create script dialog doesn't select the correct template commit eb371dee01674c3cf5acc61daeb1f817ae7dc00b Merge: 2511d63215 0c0ff5da50 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 10:15:38 2022 +0100 Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp Fix copy paste bug in renderer_rd/effects_rd.cpp commit 2511d6321517cc6a50e89fa2b2b1e53ea57139fc Merge: a0c87d4c11 e01d08159c Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 10:15:16 2022 +0100 Merge pull request #57614 from Chaosus/shader_for_fixes Few more fixes to for loop in shaders commit a0c87d4c114002ead8362ef1fa3a647282a725de Merge: 9fd095011e 1305ff92f7 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 10:14:10 2022 +0100 Merge pull request #57620 from Haydoggo/expression-exp-fix Fix Expression's parsing of positive exponent literals commit 9fd095011ed27c7f6bd7f20cf6f18025cb8b1971 Merge: c5a832e087 70da14db68 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 10:11:13 2022 +0100 Merge pull request #57639 from Sauermann/fix-onready-docs Add @ to onready annotated variables in docs commit c5a832e0873e5d6c722f7fddb3fc206d00d9c7f1 Merge: 8b5d6d4cb2 e714f5e56e Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 10:10:38 2022 +0100 Merge pull request #57648 from KoBeWi/shrunken_tb Rework TextureButton stretch commit f86ab4031a8d5044ecf2ba79dc40bf6906156a48 Author: Jean-Michel Bernard <jmb462@gmail.com> Date: Fri Feb 4 19:08:10 2022 +0100 Fix template OptionButton in create script dialog doesn't select the correct template commit e01d08159cc21ef1b7fde5990804444cbbba1417 Author: Yuri Roubinsky <chaosus89@gmail.com> Date: Fri Feb 4 08:40:42 2022 +0300 Few more fixes to for loop in shaders commit 0c0ff5da50645bb625421e49dae5496fec16fa98 Author: theoniko <nikolaoutheod@gmail.com> Date: Sat Feb 5 06:41:30 2022 +0100 Fix copy paste bug in renderer_rd/effects_rd.cpp commit 1305ff92f79f3ae4d84e8a92f5caedda94e076cb Author: Hayden <Haydenleete@gmail.com> Date: Sat Feb 5 00:14:49 2022 +1300 Make parser treat all exponent literals as float commit 8b5d6d4cb28789e7ebacdf5adee9ec77bd34f3e8 Merge: d091995e05 3acc39095e Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Sat Feb 5 04:32:47 2022 +0100 Merge pull request #48329 from Faless/net/4.x_file_access_network [Net] Fix bogus FileAccessNetwork deconstructor. commit 3acc39095ea668dc4fe2b2f907a8cdec4be3a6f9 Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Fri Apr 30 15:52:29 2021 +0200 [Net] Fix bogus FileAccessNetwork deconstructor. Now correctly erases old instances. The code will likely need overhaul anyway to be usable. It doesn't apply to editor runs, there's a bunch of inconsistencies on how to clients are handled, and I don't really understand why multiple instances are created for a single client/server. commit 1ec96bc2063579f8e2f73944974cadcb15e348b0 Author: Jordan Schidlowsky <jordan@winterpixel.com> Date: Sat Jan 29 00:29:27 2022 +0100 [Net] Non-blocking WebSocket hostname resolution. Hostname is now resolved during poll in WebSocketClient (wslay) to avoid blocking during connect. An attempt is still made to find the hostname in the resolver cache. commit e714f5e56e1c581e448ee683b2f1a48e9edd0e05 Author: kobewi <kobewi4e@gmail.com> Date: Sat Feb 5 02:11:32 2022 +0100 Rework TextureButton stretch commit 347d2dfc42967c14daced64706ad6db0b3ebf9b5 Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Fri Feb 4 16:24:16 2022 +0100 [Net] Move RPC, Node cache out of MultiplayerAPI. Now uses two interfaces so it can be overridden in the future, and core no longer depends on Node. The interfaces are implements in scene/multiplayer. Replaces root_node with root_path. Remove all Node references from MultiplayerAPI. commit 70da14db688cc750fdb12ea0f262dcf39bc8e42d Author: Markus Sauermann <6299227+Sauermann@users.noreply.github.com> Date: Fri Feb 4 19:52:43 2022 +0100 Add @ to onready annotated variables in docs commit d091995e058e3b143ed44f484a05058c856922cc Merge: 992794e44a 54b47b8fa6 Author: Rémi Verschelde <remi@verschelde.fr> Date: Sat Feb 5 00:58:43 2022 +0100 Merge pull request #57518 from pycbouh/docs-theme-refinement commit 419b342a9a716426159f7a51ae17390386ecc884 Author: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> Date: Tue Jan 18 04:39:55 2022 -0800 Faster CVTT by reducing quality. Make BC6 and BC7 CVTT faster while still having better quality than DXT5. commit 992794e44a47a7adddce589bd68ad71402d5ba66 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 22:26:16 2022 +0100 CI: Force invalidate macOS cache I *hate* having to commit this kind of noise to our commit history. Especially on a Friday at 10 pm. commit 3db1d689ce11507d9597bb434891da95168f2c69 Merge: 77d08b68b0 64e53cdc55 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 19:03:44 2022 +0100 Merge pull request #57631 from groud/terrain_fix_with_empty_cells commit 77d08b68b06b5b821d90ac561c261c93b4bc5928 Merge: 2885befbe6 de45534fed Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 19:03:28 2022 +0100 Merge pull request #49445 from Calinou/gdscript-highlight-namespace-reserved-keyword commit 2885befbe6891ab20606dabdfb6f62184156f477 Merge: 84290fe4b1 c971316d88 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 19:03:10 2022 +0100 Merge pull request #55950 from Faless/mp/4.x_replication_nodes commit 84290fe4b1a51cae21bcfb83b6c6d4ecc4392186 Merge: 61c57491bc 5ddb518496 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 19:02:57 2022 +0100 Merge pull request #57623 from akien-mga/core-math-struct-em-all commit 61c57491bc346aef567990c293deaa1706f6afca Merge: 8495be9cec e223bad86d Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 19:00:39 2022 +0100 Merge pull request #57625 from akien-mga/core-split-vector2i-own-header commit 54b47b8fa6c8d26351b531d63131ea41e3772164 Author: Yuri Sizov <yuris@humnom.net> Date: Tue Feb 1 18:43:53 2022 +0300 Refine Theme documentation to make it more factual commit 64e53cdc552bada4c93e2e3879a6eff1fd5da8d6 Author: Gilles Roudière <gilles.roudiere@gmail.com> Date: Fri Feb 4 18:10:12 2022 +0100 Fixes terrain painting on TileMaps when using empty terrain bits commit de45534fed49523211ee234185f101f4e5ec80ff Author: Hugo Locurcio <hugo.locurcio@hugo.pro> Date: Wed Jun 9 01:19:16 2021 +0200 Highlight "namespace" as a GDScript keyword in the syntax highlighter Like "trait" and "yield", "namespace" is currently not implemented but is still reserved for future use. commit 5ddb51849666759f1ad172eb999791663501aaee Author: Rémi Verschelde <rverschelde@gmail.com> Date: Fri Feb 4 14:30:17 2022 +0100 Core: Make all Variant math types structs Some were declared as structs (public by default) and others as classes (private by default) but in practice all these math types exposed as Variants are all 100% public. commit 21b9f1ecfeeefeeed51cc83a102ee149d8e93c06 Author: Hugo Locurcio <hugo.locurcio@hugo.pro> Date: Fri Feb 4 16:36:19 2022 +0100 Rename 3D editor debug draw modes to be more explicit - Rename "Directional Shadow" to "Directional Shadow Map" to distinguish it from the "Directional Shadow Splits" option. - Rename "Disable LOD" to "Disable Mesh LOD" as it only affects automatic mesh LOD, not visibility ranges. - Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover LightmapGI or SSIL. - Rename the cluster options to match the respective node names. commit e223bad86d6e5225aa205394d047714a92610967 Author: Rémi Verschelde <rverschelde@gmail.com> Date: Fri Feb 4 15:35:14 2022 +0100 Core: Move Vector2i to its own `vector2i.h` header Also reduce interdependencies and clean up a bit. commit 8495be9cece924b22a8148ce335d04836027bc40 Merge: 721c32ee2b 5f56d385b0 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 16:05:30 2022 +0100 Merge pull request #57621 from akien-mga/core-split-rect2i-own-header commit 012809d8ae75df43629bbf7e1233a2c82ed5edb8 Author: Marcel Admiraal <madmiraal@users.noreply.github.com> Date: Fri Jan 28 15:19:07 2022 +0000 Update definitions of get_mouse_position methods commit 721c32ee2bb15ca16692dee848fc3190ed0b6a49 Merge: 89eb6d372d 93e2d0446f Author: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> Date: Fri Feb 4 15:05:51 2022 +0100 Merge pull request #57618 from Densorius/master Fixed opening new instances of VS 2022 while a instance is already open commit c971316d887eb2406ef86106c158845a9a6b76ba Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Wed Dec 1 08:24:46 2021 +0100 [Editor] Replication plugin to configure MultiplayerSynchronizers. Allows configuring the MultiplayerSynchornizer in a way similar to AnimationPlayer. Properties are added manually, edither as plain properties, or via the NodePath format for child nodes' properties "path/to/node:property" relative to the MultiplayerSynchronizer root path. Nice things to add would be: - Moving properties up/down in the list. - Some form of keying, autmatic filling of the replication properity line edit. commit d219547c96ce66a6f54d9d9d7ae431e9b115221f Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Fri Oct 8 14:13:06 2021 +0200 [Net] New replication interface, spawner and synchronizer nodes. Initial implementation of the MultiplayerReplicationInterface and its default implementation (SceneReplicationInterface). New MultiplayerSpawner node helps dealing with instantiation of scenes on remote peers (e.g. clients). It supports both custom spawns via a `_spawn_custom` virtual function, and optional auto-spawn of known scenes via a TypedArray<PackedScenes> property. New MultiplayerSynchornizer helps synchronizing states between the local and remote peers, supports both sync and spawn properties and is configured via a `SceneReplicationConfig` resource. It can also sync via path (i.e. without being spawned by a MultiplayerSpawner if both peers has it in tree, but will not send the spawn state in that case, only the sync one. commit 5f56d385b04f4054ec86605fcda56ffeed4ca5f4 Author: Rémi Verschelde <rverschelde@gmail.com> Date: Fri Feb 4 13:28:02 2022 +0100 Core: Move Rect2i to its own `rect2i.h` header And take the opportunity to improve interdependencies a bit with forward declares where possible. commit 89eb6d372d83f0e79ff7bcc78c304a37bed72abe Merge: 225a3b2545 ceafdf347e Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 13:49:15 2022 +0100 Merge pull request #57591 from vnen/gdscript-enum-fixes commit 225a3b2545691148dbcb2acf94e4fada024e809d Merge: 2e320dcf87 f4ea9cd9f3 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 13:28:56 2022 +0100 Merge pull request #57341 from bruvzg/win_multiwin_fs commit 2e320dcf8796d77b6196ef93d4ea304bf5bcb3d4 Merge: d235c1bb19 244db37508 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 13:06:38 2022 +0100 Merge pull request #57617 from bruvzg/char_cleanup commit d235c1bb1964b80d776a64aa2a1b198a8e52bf72 Merge: 85f6151e9d 54dec44dba Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 11:51:07 2022 +0100 Merge pull request #57335 from jordigcs/display-refresh-rate commit 85f6151e9d4ce9ecc4fe587cc6e76356b49e8a43 Merge: 29c4644890 d14165dae9 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 11:48:57 2022 +0100 Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740 commit f4ea9cd9f301d3af3a707e330221a4f1e242e7be Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Fri Jan 28 11:19:53 2022 +0200 [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support). commit 29c4644890c82f38f54553fa127a9661e7a0c75a Merge: 2a3c4f00c8 45a32f21ee Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 11:01:41 2022 +0100 Merge pull request #57086 from YeldhamDev/scene_tabs_fix commit 93e2d0446fb7b3eb4dbf875a488b8506fb1e73ff Author: Densorius <d_angevaare@live.nl> Date: Fri Feb 4 10:38:28 2022 +0100 Fixed opening new instances of VS 2022 while a instance is already open commit 244db375087440888ca5b86fd0d114a54f41489a Author: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Fri Feb 4 10:32:20 2022 +0200 Cleanup and move char functions to the `char_utils.h` header. commit 2a3c4f00c892dbee388cda69239285df3e0a41b5 Merge: b68db2f98a fbd9599b04 Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 10:13:29 2022 +0100 Merge pull request #57541 from reduz/node-add-remove-hook commit b68db2f98aafa9550d683c20a675650613fbc6a6 Merge: c24fc415dc 018de19eba Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 09:30:50 2022 +0100 Merge pull request #57571 from Haydoggo/improved-expression commit b966ca6167beefc470c3469665200b542b1ea58a Author: Mai Lavelle <mai.lavelle@gmail.com> Date: Thu Feb 3 22:56:43 2022 -0500 Improve detection of gamepads on Linux Some devices (Nintendo Switch Right Joy-Con) report only a right stick. commit 54dec44dbae4859842c6d99aafaafd186b33fee4 Author: jordi <creptthrust@gmail.com> Date: Thu Jan 27 13:46:57 2022 -0600 Add screen_get_refresh_rate to DisplayServer commit c24fc415dc703c65cf6b556dca90adb50915e7dc Merge: cfa2bfca4e 9ea0508d35 Author: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> Date: Fri Feb 4 03:47:11 2022 +0100 Merge pull request #57609 from Densorius/master Add Visual Studio 2022 support with fallback to 2019 commit 9ea0508d35fa747b81b327e41969f926633d768f Author: Densorius <d_angevaare@live.nl> Date: Fri Feb 4 00:06:53 2022 +0100 Add Visual Studio 2022 support with fallback to 2019 commit cfa2bfca4eb03dbbdf8bd107db01aeac8cf646a1 Merge: f8f19b313d 6d3d17651a Author: Rémi Verschelde <remi@verschelde.fr> Date: Fri Feb 4 00:15:18 2022 +0100 Merge pull request #57598 from Faless/js/4.x_fix_config_regression commit 018de19ebade24d72ae7ba39fdcfeffbff99fa88 Author: Hayden Leete <hle69@uclive.ac.nz> Date: Thu Feb 3 14:52:53 2022 +1300 Added hex and bin literal support to Expression parser fixed formatting commit f8f19b313d62b707467c54d245b9c3e0ad53f34f Merge: 025e778020 adbe948bda Author: Rémi Verschelde <remi@verschelde.fr> Date: Thu Feb 3 22:21:24 2022 +0100 Merge pull request #57562 from AnilBK/string-add-contains String: Add contains(). commit 025e778020dde6dcee89f5ae1e2a63ccddc24340 Merge: c47f059776 d5d05386a6 Author: Rémi Verschelde <remi@verschelde.fr> Date: Thu Feb 3 22:17:25 2022 +0100 Merge pull request #57175 from fire-forge/add-type-icons Add type icons to Project Settings, Array, and Dictionary editors commit eb24c9104014f7d26676e712453dbc5fbea5f7ff Author: Sergey Minakov <naithar@icloud.com> Date: Tue Jan 11 13:56:45 2022 +0300 [iOS] Fix touch handling for overlay views Workaround for GodotView touches being called from UIWindow on different UIView input commit adbe948bda202209b55249198e1837324e703ddb Author: Anilforextra <anilforextra@gmail.com> Date: Thu Feb 3 21:48:38 2022 +0545 String: Add contains(). commit c47f0597763c13793821adf1eb7352acde704520 Merge: 7191605324 466661c78f Author: Rémi Verschelde <remi@verschelde.fr> Date: Thu Feb 3 20:41:29 2022 +0100 Merge pull request #57467 from webbuf/modules-initialize Initialized Member Variables in /modules commit 7191605324fe04d16ffaf30c31ec808624cc17a2 Merge: bf0253bab9 ddd96b3059 Author: Rémi Verschelde <remi@verschelde.fr> Date: Thu Feb 3 20:36:59 2022 +0100 Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns [GDExtension] Fix registration of functions with enum or native pointer return type. commit d5d05386a658875bf3fff908ceb879158d1a1c2f Author: fire540 <isaacr.7.2005@gmail.com> Date: Mon Jan 24 18:16:05 2022 -0600 Add type icons to Project Settings, Array, and Dictionary editors commit 6d3d17651a6e264d47126b2dd5e641b3fa6ba3f7 Author: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> Date: Thu Feb 3 19:10:08 2022 +0100 Revert "[HTML5] Better engine config parsing." This reverts commit 2f509f1b12c33234a0d8f0e254c727fd92e57720. Breaks closure compiler builds. And adds a warning for future readers. commit bf0253bab936f053bb5ae56e6fcf67defaf9afbc Merge: ffc828ac50 5c3600b29f Author: Rémi Verschelde <remi@verschelde.fr> Date: Thu Feb 3 18:10:30 2022 +0100 Merge pull request #56764 from madmiraal/fix-45592-2 commit ffc828ac50a54b177caf99ff44c385b459827335 Merge: 5e39a8eded ebe9495b7d Author: Rémi Verschelde <remi@verschelde.fr> Date: Thu Feb 3 17:51:16 2022 +0100 Merge pull request #57582 from akien-mga/editorproperty-range-fix-step commit ceafdf347e5ecc050629fd4eac93030dabb0d0e9 Author: George Marques <george@gmarqu.es> Date: Wed Feb 2 13:57:24 2022 -0300 GDScript: Treat enum values as int and enum types as dictionary Since enums resolve to a dictionary at runtime, calling dictionary methods on an enum type is a valid use case. This ensures this is true by adding test cases. This also makes enum values be treated as ints when used in operations. commit b013c0d544e784392020aa693fd248fa52f450c2 Author: George Marques <george@gmarqu.es> Date: Tue Feb 1 21:31:12 2022 -0300 GDScript: Allow tests to run on release builds - Fix compilation issues by disabling warnings on release builds. This also strips warnings from expected result before the comparison to avoid false mismatches. - Add a `#debug-only` flag to tests. Must be the first line of the test script. Those won't run with release builds. Can be used for test cases that rely on checks only available on debug builds. commit ad6e2e82a9e2f7e6f6db99a7be474a1f2f2739bf Author: George Marques <george@gmarqu.es> Date: Thu Jan 27 11:34:33 2022 -0300 GDScript: Consolidate behavior for assigning enum types This makes sure that assigning values to enum-typed variables are consistent. Same enum is always valid, different enum is always invalid (without casting) and assigning `int` creates a warning if there is no casting. There are new test cases to ensure this behavior doesn't break in the future. commit 5e39a8eded8e3eba84ab9c74d31ba4aca6a235d2 Merge: 3004415bfc 73c225838f Author: Rémi Verschelde <remi@verschelde.fr> Date: Thu Feb 3 17:15:06 2022 +0100 Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus commit 466661c78fe254ba8ff2fe0d90183c66874aabf2 Author: zwebb <zwebb@ufl.edu> Date: Mon Jan 31 12:42:32 2022 -0500 initialized member variables in header commit 3004415bfc1cf53…
@rcorre Sure, any improvements that are on |
Sorry for the late feedback. First, it's totally awesome. Second, I noticed that, on my French azerty keyboard, without keypad, I'm unable to use numbers to affect the transform, even with the "emulate numpad" setting in Editor>3D. To be honest, I'm not sure if it's in the scope of this PR, "emulate numpad" never worked for me when I'm in azerty. Edit: never mind I realized that imputing numbers to affect transforms was not implemented by this PR (maybe later ? 😄 ) |
Using physical key inputs for |
I'm taking a look at adding number support now. Thanks for the suggestion @geowarin! |
Hello! Your work is really great! This feature is my favorite. test.mp4Can you please help to fix it? |
The same behavior occurs in Blender 2.93, so I believe this is done by design: simplescreenrecorder-2022-02-19_18.26.57.mp4 |
But it's not the same in Maya (and probably 3DS Max). Maybe we should consider an option in Editor Settings to allow alternative behavior? |
This pull request only intended to provide Blender-style controls, not Maya/3DS Max-style controls. Feel free to open a proposal discussion for this, but it needs significant community support to be considered. |
I tried this feature, it is awesome, but I miss assiginig specific number, example : |
@ywmaa: I think this is either already requested or already implemented in 4.x |
Using numbers to control transforms is implemented in an open PR here: #58389 |
I'm not sure if anyone will see this comment, but in Godot 4.0 release, I'm pressing G S and R and there is no transformations occurring? Is there something I'm missing to use blender-style transform keybinds? |
@matthewperiut updating to godot4 may have wiped your editor keybindings. Ensure that you've bound G, S, R to "Begin {Translate, Rotate, Scale} Transformation". They aren't bound by default as some conflict with builtin keybindings. These appear to work for me on 4.0-stable. |
@rcorre Thanks! Works like a charm!! |
Fixes godotengine/godot-proposals#1215.
This adds shortcuts for blender-inspired transforms, where you can press
the key and immediately be transforming an object without holding the
mouse. Clicking commits the transformation, ESC aborts it.
This is inspired by Blender's G(rab)/R(otate)/S(cale) shortcuts, but I
decided not to add default bindings as
S
is already bound to theregular scale tool, and it might be confusing to only bind some of them.
While actively using a transform tool, you can press X/Y/Z to lock the
transform to an axis or (shift)+X/Y/Z to constrain the transform to a
plane. These keys are only processed if you have a transform tool
(translate/rotate/scale) active and the mouse button is held.
Pressing XX/YY/ZZ will lock the transform to a local (rather than
global) axis.
This is achieved by temporarily toggling the local transform button. I
did this (vs handling it in the transform functions) for 3 reasons:
tightly coupled to the gizmo
locally/globally
the nature of the transform.
The original state of the button is reset when the transform completes.
Pressing the
spatial_editor/cancel_transform
shortcut key during atransform operation will cancel the transform and reset the objects back
to their original transforms.
This functionality was already accessible by pressing RMB during a
transform, however:
in general.
clumsy if not impossible (on a laptop trackpad).
godot.mp4