Implement get_bone_final_pose()
to Skeleton3D
#58863
Closed
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The refactoring done in #55840 requires a more in-depth discussion because of it affects to large area.
For now, the current problem in my case is that we can't get the final displayed pose because of the mix of
local_pose_override
andglobal_pose_override
and the difficulty in knowing from outside Skeleton whether they override the original pose.As a minimum implementation, I implemented
get_bone_final_pose()
as a function that returns the original pose if there are no overrides, and returns the local pose that takes into account the overrides if there are.