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Add a dialog for customizing FBX import #59810
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Original file line number | Diff line number | Diff line change |
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/*************************************************************************/ | ||
/* fbx_importer_manager.cpp */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
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#include "fbx_importer_manager.h" | ||
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#include "editor/editor_scale.h" | ||
#include "editor/editor_settings.h" | ||
#include "scene/gui/link_button.h" | ||
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void FBXImporterManager::_notification(int p_what) { | ||
switch (p_what) { | ||
case NOTIFICATION_READY: { | ||
connect("confirmed", callable_mp(this, &FBXImporterManager::_path_confirmed)); | ||
} break; | ||
} | ||
} | ||
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void FBXImporterManager::show_dialog(bool p_exclusive) { | ||
String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path"); | ||
fbx_path->set_text(fbx2gltf_path); | ||
_validate_path(fbx2gltf_path); | ||
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set_flag(Window::FLAG_BORDERLESS, p_exclusive); // Avoid closing accidentally . | ||
set_close_on_escape(!p_exclusive); | ||
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popup_centered(); | ||
} | ||
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void FBXImporterManager::_validate_path(const String &p_path) { | ||
String error; | ||
bool success = false; | ||
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if (p_path == "") { | ||
error = TTR("Path to FBX2glTF executable is empty."); | ||
} else if (!FileAccess::exists(p_path)) { | ||
error = TTR("Path to FBX2glTF executable is invalid."); | ||
} else { | ||
List<String> args; | ||
args.push_back("--version"); | ||
int exitcode; | ||
Error err = OS::get_singleton()->execute(p_path, args, nullptr, &exitcode); | ||
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if (err == OK && exitcode == 0) { | ||
success = true; | ||
} else { | ||
error = TTR("Error executing this file (wrong version or architecture)."); | ||
} | ||
} | ||
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if (success) { | ||
path_status->set_text(TTR("FBX2glTF executable is valid.")); | ||
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("success_color"), SNAME("Editor"))); | ||
get_ok_button()->set_disabled(false); | ||
} else { | ||
path_status->set_text(error); | ||
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("error_color"), SNAME("Editor"))); | ||
get_ok_button()->set_disabled(true); | ||
} | ||
} | ||
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void FBXImporterManager::_select_file(const String &p_path) { | ||
fbx_path->set_text(p_path); | ||
_validate_path(p_path); | ||
} | ||
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void FBXImporterManager::_path_confirmed() { | ||
String path = fbx_path->get_text(); | ||
EditorSettings::get_singleton()->set("filesystem/import/fbx/fbx2gltf_path", path); | ||
EditorSettings::get_singleton()->save(); | ||
} | ||
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void FBXImporterManager::_browse_install() { | ||
if (fbx_path->get_text() != String()) { | ||
browse_dialog->set_current_file(fbx_path->get_text()); | ||
} | ||
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browse_dialog->popup_centered_ratio(); | ||
} | ||
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FBXImporterManager *FBXImporterManager::singleton = nullptr; | ||
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FBXImporterManager::FBXImporterManager() { | ||
singleton = this; | ||
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set_title(TTR("Configure FBX Importer")); | ||
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VBoxContainer *vb = memnew(VBoxContainer); | ||
vb->add_child(memnew(Label(TTR("FBX2glTF is required for importing FBX files.\nPlease download it and provide a valid path to the binary:")))); | ||
LinkButton *lb = memnew(LinkButton); | ||
lb->set_text(TTR("Click this link to download FBX2glTF")); | ||
lb->set_uri("https://godotengine.org/fbx-import"); | ||
vb->add_child(lb); | ||
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HBoxContainer *hb = memnew(HBoxContainer); | ||
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fbx_path = memnew(LineEdit); | ||
fbx_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); | ||
hb->add_child(fbx_path); | ||
fbx_path_browse = memnew(Button); | ||
hb->add_child(fbx_path_browse); | ||
fbx_path_browse->set_text(TTR("Browse")); | ||
fbx_path_browse->connect("pressed", callable_mp(this, &FBXImporterManager::_browse_install)); | ||
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); | ||
hb->set_custom_minimum_size(Size2(400 * EDSCALE, 0)); | ||
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vb->add_child(hb); | ||
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path_status = memnew(Label); | ||
vb->add_child(path_status); | ||
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add_child(vb); | ||
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fbx_path->connect("text_changed", callable_mp(this, &FBXImporterManager::_validate_path)); | ||
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get_ok_button()->set_text(TTR("Confirm Path")); | ||
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browse_dialog = memnew(EditorFileDialog); | ||
browse_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM); | ||
browse_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); | ||
#if defined(X11_ENABLED) | ||
browse_dialog->add_filter("FBX2glTF-linux-x86_64"); | ||
#elif defined(OSX_ENABLED) | ||
browse_dialog->add_filter("FBX2glTF-macos-x86_64"); | ||
#elif defined(WINDOWS_ENABLED) | ||
browse_dialog->add_filter("FBX2glTF-windows-x86_64"); | ||
#endif | ||
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browse_dialog->connect("file_selected", callable_mp(this, &FBXImporterManager::_select_file)); | ||
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add_child(browse_dialog); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,66 @@ | ||
/*************************************************************************/ | ||
/* fbx_importer_manager.h */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
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#ifndef FBX_IMPORTER_MANAGER_H | ||
#define FBX_IMPORTER_MANAGER_H | ||
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#include "editor/editor_file_dialog.h" | ||
#include "scene/gui/dialogs.h" | ||
#include "scene/gui/line_edit.h" | ||
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class FBXImporterManager : public ConfirmationDialog { | ||
GDCLASS(FBXImporterManager, ConfirmationDialog) | ||
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Label *message = nullptr; | ||
LineEdit *fbx_path = nullptr; | ||
Button *fbx_path_browse = nullptr; | ||
EditorFileDialog *browse_dialog = nullptr; | ||
Label *path_status = nullptr; | ||
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void _validate_path(const String &p_path); | ||
void _select_file(const String &p_path); | ||
void _path_confirmed(); | ||
void _browse_install(); | ||
void _link_clicked(); | ||
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static FBXImporterManager *singleton; | ||
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protected: | ||
void _notification(int p_what); | ||
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public: | ||
static FBXImporterManager *get_singleton() { return singleton; } | ||
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void show_dialog(bool p_exclusive = false); | ||
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FBXImporterManager(); | ||
}; | ||
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#endif // FBX_IMPORTER_MANAGER_H |
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This class is only relevant of the FBX importer exists, so it should go in the
modules/gltf/editor/
folder together with the importer.There was a problem hiding this comment.
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The only thing I don't know yet how to do if moving this as I suggested, is how to the entry in the Settings menu.