Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rename directory for export templates from templates to export_templates #63093

Merged
merged 1 commit into from
Jul 22, 2022

Conversation

aaronfranke
Copy link
Member

@aaronfranke aaronfranke commented Jul 17, 2022

The editor's data directory also contains script_templates, so I think we should make the export templates folder less ambiguous by naming this folder export_templates instead of just templates.

@aaronfranke aaronfranke added this to the 4.0 milestone Jul 17, 2022
@aaronfranke aaronfranke requested a review from a team as a code owner July 17, 2022 01:29
@akien-mga akien-mga merged commit 86a5a23 into godotengine:master Jul 22, 2022
@akien-mga
Copy link
Member

Thanks!

@aaronfranke aaronfranke deleted the export-templates-dir branch July 22, 2022 23:28
BjoernAkAManf added a commit to BjoernAkAManf/godot-ci that referenced this pull request Jan 24, 2023
Godot renamed the templates folder.
Adds a Symbolic Link to support both without any overhead

See godotengine/godot#63093
realkotob pushed a commit to abarichello/godot-ci that referenced this pull request Mar 15, 2023
* Provide support for Godot 4

Godot 4 is still in beta, but there are some changes that will be in Effect in the Future.

In particular this change is backwards compatible to the existing workflows.
In particular linux_headless has been sunset and replaced by the regular linux distribution (linux.x86_64).
To run Godot in a headless context, it is now necessary to specify the display-driver to be "headless".

With this change a Workflow can be created for the beta releases of Godot.

* Support exports out-of-the-box

Godot renamed the templates folder.
Adds a Symbolic Link to support both without any overhead

See godotengine/godot#63093
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants