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EditorFileDialog: disambiguate recent/favorite items #63552
EditorFileDialog: disambiguate recent/favorite items #63552
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Looks good to me overall. Maybe some others in @godotengine/gui-nodes or @godotengine/_editor want to check it too.
Might also need a rebase just in case as we've been changing core APIs a lot recently. |
Indeed, without the trailing slash should be perfect. |
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I did following changes:
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Just found a bug when |
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Similar to script editor, if two folders have the same name, they will now get a more descriptive name in the item list.
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OK I tested everything again (both kinds of file browsers - |
Thanks! |
Implements part of godotengine/godot-proposals#2876
Similar to the script editor, if two folders have the same name in any editor file dialog (e.g. Open Scene), they will now get a more descriptive name in the item list. Note that this is not showing the full path, it just adds the parent folder name where needed.
Also made the formatting more consistent by removing the trailing slash for both lists.