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Fix error when switching to another GridMap with an item with higher index selected #64188

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merged 1 commit into from
Aug 10, 2022

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YeldhamDev
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Fixes #64126.

@YeldhamDev YeldhamDev added bug topic:editor cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release labels Aug 9, 2022
@YeldhamDev YeldhamDev added this to the 4.0 milestone Aug 9, 2022
@YeldhamDev YeldhamDev requested a review from a team as a code owner August 9, 2022 22:06
@akien-mga akien-mga merged commit 6b84619 into godotengine:master Aug 10, 2022
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Thanks!

@YeldhamDev YeldhamDev deleted the gridmap_item_fix branch August 10, 2022 13:05
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Cherry-picked for 3.6.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Aug 24, 2022
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Cherry-picked for 3.5.1.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Aug 29, 2022
@elvisish
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This is great that it's fixed the problem, but there still seems to be an issue with returning to the previously selected mesh, it seems to choose one mesh higher in the MeshLibrary when you return to the gridmap.

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Multiple gridmaps in same scene cause issues with mesh selection
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