Make NOTIFICATION_MOVED_IN_PARENT opt-in. #70265
Open
+18
−3
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Makes it faster to remove non-2D nodes from the scene tree when they have lots of siblings.
This partly solves #61929 for non-2D nodes, with a very simple change. This is not exclusive to possible improvements mentionned in #61929 (comment) (although so far they are for Godot 3).
Only 2D nodes use this notification so I thought it made sense if that notification wasn't always sent to others in the first place. It was causing stalls in my 3D game.