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Add remove immutable tracks option to glTF importer #72342

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merged 1 commit into from
Jan 30, 2023

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@TokageItLab TokageItLab commented Jan 29, 2023

Co-authored-by: Lyuma xn.lyuma@gmail.com

Supersedes #72007. Fixes #71525.

In some cases, this rest-match optimization can be a bad thing, but in most cases it should not be a problem. It should be optional. As I mentioned in #72007 (comment), it is hard work to associate Skeleton with Animation in the Scene importer (Post import), so it is reasonable to have this in the glTF importer.

Also, it is recommended that optimization be done by default, since the problematic case should be rare.

image

Co-authored-by: Lyuma <xn.lyuma@gmail.com>
@akien-mga akien-mga merged commit 833c0d2 into godotengine:master Jan 30, 2023
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Thanks!

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Importing Animation to Identical Rig Breaks It
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