Fix libwebp Node struct shadowing Godot's Node class in MSVC debugger #75769
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I was having an issue when debugging on Visual Studio that sometimes the struct Node contents from libwebp quant_enc.c such as
int8_t prev
were showing up in the debugger instead of the godot Node class (for example, when clicking on the parent of Node3D to access the node's name in the debugger).This renames the struct using a
#define
. it should have no effect, other than to prevent a conflicting/shadowingstruct Node
from showing up in the debug data.