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Prevent double input events on gamepad when running through steam input #76045

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Jul 12, 2023
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27 changes: 27 additions & 0 deletions core/input/input.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -113,6 +113,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
ClassDB::bind_method(D_METHOD("should_ignore_device", "vendor_id", "product_id"), &Input::should_ignore_device);
ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
Expand Down Expand Up @@ -1498,6 +1499,11 @@ String Input::get_joy_guid(int p_device) const {
return joy_names[p_device].uid;
}

bool Input::should_ignore_device(int p_vendor_id, int p_product_id) const {
uint32_t full_id = (((uint32_t)p_vendor_id) << 16) | ((uint16_t)p_product_id);
return ignored_device_ids.has(full_id);
}

TypedArray<int> Input::get_connected_joypads() {
TypedArray<int> ret;
HashMap<int, Joypad>::Iterator elem = joy_names.begin();
Expand Down Expand Up @@ -1542,6 +1548,27 @@ Input::Input() {
}
}

String env_ignore_devices = OS::get_singleton()->get_environment("SDL_GAMECONTROLLER_IGNORE_DEVICES");
if (!env_ignore_devices.is_empty()) {
Vector<String> entries = env_ignore_devices.split(",");
for (int i = 0; i < entries.size(); i++) {
Vector<String> vid_pid = entries[i].split("/");

if (vid_pid.size() < 2) {
continue;
}

print_verbose(vformat("Device Ignored -- Vendor: %s Product: %s", vid_pid[0], vid_pid[1]));
const uint16_t vid_unswapped = vid_pid[0].hex_to_int();
const uint16_t pid_unswapped = vid_pid[1].hex_to_int();
const uint16_t vid = BSWAP16(vid_unswapped);
const uint16_t pid = BSWAP16(pid_unswapped);

uint32_t full_id = (((uint32_t)vid) << 16) | ((uint16_t)pid);
ignored_device_ids.insert(full_id);
}
}

legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false);
if (Engine::get_singleton()->is_editor_hint()) {
// Always use standard behavior in the editor.
Expand Down
4 changes: 4 additions & 0 deletions core/input/input.h
Original file line number Diff line number Diff line change
Expand Up @@ -154,6 +154,9 @@ class Input : public Object {
VelocityTrack mouse_velocity_track;
HashMap<int, VelocityTrack> touch_velocity_track;
HashMap<int, Joypad> joy_names;

HashSet<uint32_t> ignored_device_ids;

int fallback_mapping = -1;

CursorShape default_shape = CURSOR_ARROW;
Expand Down Expand Up @@ -328,6 +331,7 @@ class Input : public Object {

bool is_joy_known(int p_device);
String get_joy_guid(int p_device) const;
bool should_ignore_device(int p_vendor_id, int p_product_id) const;
void set_fallback_mapping(String p_guid);

void flush_buffered_events();
Expand Down
9 changes: 9 additions & 0 deletions doc/classes/Input.xml
Original file line number Diff line number Diff line change
Expand Up @@ -343,6 +343,15 @@
[b]Note:[/b] This value can be immediately overwritten by the hardware sensor value on Android and iOS.
</description>
</method>
<method name="should_ignore_device" qualifiers="const">
<return type="bool" />
<param index="0" name="vendor_id" type="int" />
<param index="1" name="product_id" type="int" />
<description>
Queries whether an input device should be ignored or not. Devices can be ignored by setting the environment variable [code]SDL_GAMECONTROLLER_IGNORE_DEVICES[/code]. Read the [url=https://wiki.libsdl.org/SDL2]SDL documentation[/url] for more information.
[b]Note:[/b] Some 3rd party tools can contribute to the list of ignored devices. For example, [i]SteamInput[/i] creates virtual devices from physical devices for remapping purposes. To avoid handling the same input device twice, the original device is added to the ignore list.
</description>
</method>
<method name="start_joy_vibration">
<return type="void" />
<param index="0" name="device" type="int" />
Expand Down
14 changes: 10 additions & 4 deletions platform/linuxbsd/joypad_linux.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -391,6 +391,16 @@ void JoypadLinux::open_joypad(const char *p_path) {
return;
}

uint16_t vendor = BSWAP16(inpid.vendor);
uint16_t product = BSWAP16(inpid.product);
uint16_t version = BSWAP16(inpid.version);

if (input->should_ignore_device(vendor, product)) {
// This can be true in cases where Steam is passing information into the game to ignore
// original gamepads when using virtual rebindings (See SteamInput).
return;
}

MutexLock lock(joypads_mutex[joy_num]);
Joypad &joypad = joypads[joy_num];
joypad.reset();
Expand All @@ -399,10 +409,6 @@ void JoypadLinux::open_joypad(const char *p_path) {
setup_joypad_properties(joypad);
sprintf(uid, "%04x%04x", BSWAP16(inpid.bustype), 0);
if (inpid.vendor && inpid.product && inpid.version) {
uint16_t vendor = BSWAP16(inpid.vendor);
uint16_t product = BSWAP16(inpid.product);
uint16_t version = BSWAP16(inpid.version);

sprintf(uid + String(uid).length(), "%04x%04x%04x%04x%04x%04x", vendor, 0, product, 0, version, 0);
input->joy_connection_changed(joy_num, true, name, uid);
} else {
Expand Down