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Draw frustum splices on top of direction shadow atlas for debug purposes #77085
Draw frustum splices on top of direction shadow atlas for debug purposes #77085
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This should be mentioned in the class reference 🙂 |
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@Calinou added a description, let me know if this is clear enough |
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Just some nitpicky formatting comments, otherwise this looks good to go
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Thanks! |
To help debug issues with directional shadows this PR introduces a mechanism of drawing the view frustum splices into the directional atlas when displayed in the interface:
This will help with setting up better splits and to see if we're effectively culling out objects that do not need to be drawn into the shadow map.