Fix calculation of skinned AABB for unused bones. #77265
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes bug where bounding box of 1 unit was used in some models and had wrong LODs. (this could become very large if the mesh is scaled, such as FBX conversions)
Use LOD distance of 0 if camera is inside mesh bounds, rather than distance to surface.Also fixes a mistake in calculating bone index.
This PR is part of #76184 by clayjohn
Fixes #67890
It might address part of #76436 but I have not tested MultiMesh