Add a --audio-output-latency
command-line argument
#78013
Merged
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--max-fps
command-line argument to set a FPS limit #78012 (can be merged independently).This allows optimizing the audio output latency on higher-end CPUs, especially in projects that do not expose a way to override this setting.
It would be good to figure out a way to change this value at run-time, so that it can be exposed in game configuration menus as well. That said, it's better than nothing to be able to adjust the output latency somehow as a user – especially for small game projects which may not bother exposing a setting for it 🙂
--audio-output-latency
command line argument to override the audio mix latency on any project godot-proposals#5450.