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Ensure that _drop_physics_mouseover only happens when necessary #78078

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Sauermann
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@Sauermann Sauermann commented Jun 10, 2023

Previously the call was executed every time, because in the _drop_mouse_over(); a few lines above, gui.mouse_over = nullptr; was set. With this change, it gets executed only the first time, the mouse is moved to a Control.

I have noticed this while investigating coverage-tests for Viewport.

Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.
@Sauermann Sauermann requested a review from a team as a code owner June 10, 2023 07:35
@akien-mga akien-mga requested a review from RandomShaper June 10, 2023 08:40
@akien-mga akien-mga added this to the 4.1 milestone Jun 10, 2023
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LGTM. That said, if the current suboptimal code is not noticeable bad (just a minor annoyance or a negligible performance burglar), I'd suggest scheduling this for 4.2, with cherry-picking for 4.1.1.

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My estimation is, that the current code is not noticeable bad.

@akien-mga akien-mga modified the milestones: 4.1, 4.2 Jun 12, 2023
@akien-mga akien-mga added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jun 12, 2023
@YuriSizov YuriSizov changed the title Fix that _drop_physics_mouseover only happens when necessary Ensure that _drop_physics_mouseover only happens when necessary Jul 7, 2023
@akien-mga akien-mga merged commit 7961bc6 into godotengine:master Jul 7, 2023
@Sauermann Sauermann deleted the fix-drop-physics-mouse-over branch July 7, 2023 14:10
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Thanks!

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 10, 2023
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Cherry-picked for 4.1.1.

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4 participants