Fix incorrect documentation for Engine.get_architecture_name()
#79174
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The documentation is incorrect as of Godot 4.0, the value returned on 32-bit Arm builds is
arm32
.Also updated the example code to be clearer. Technically checking for the absence of
"64"
in the name doesn't guarantee 32-bit since rv128 exists, but Godot doesn't compile for that yet, so it's correct for now.