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Allow using floating-point bone sizes and outline widths in the 2D editor #79434

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Calinou
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@Calinou Calinou commented Jul 13, 2023

This is useful when animating pixel art sprites in the 2D editor, as a value of 1 is often too large when zoomed in.

I've tested this change locally and can confirm that sizes as low as 0.01 work without any errors (and with visible output, at high zoom levels).

@Calinou Calinou requested review from a team as code owners July 13, 2023 18:05
@Calinou Calinou added enhancement topic:editor topic:2d usability cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels Jul 13, 2023
@Calinou Calinou added this to the 4.2 milestone Jul 13, 2023
@Calinou Calinou force-pushed the 2d-editor-allow-float-bone-size branch from 3885993 to ceb3c6a Compare July 15, 2023 23:40
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This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
@Calinou Calinou force-pushed the 2d-editor-allow-float-bone-size branch from ceb3c6a to a39190a Compare July 17, 2023 10:44
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@clayjohn clayjohn left a comment

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Seems fine to me

@YuriSizov YuriSizov merged commit 2f4c962 into godotengine:master Jul 24, 2023
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Thanks!

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Cherry-picked for 4.1.3.

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Oct 19, 2023
@Calinou Calinou deleted the 2d-editor-allow-float-bone-size branch October 19, 2023 19:10
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Allow 'Bone Width' to be a decimal value and/or add 'Bone Style' option
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