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I'd add a comment to clarify, like "Defer to emit on the main thread." (IIUC).
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Fixed 👍
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BTW I'm not good with multithreading, but would deferring the call to
joy_connection_changed
in the Linux input code solve the issue similarly?If only some platforms do this in a thread, maybe they should be responsible for deferring to the main thread where needed?
Though this one claims to be thread-safe so I guess this helps provide this guarantee?
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Yeah, from what I've checked it seems only Linux runs on a thread, and I did try making this change there initially. But for some reason, it didn't work: on Godot 4, the signal stopped being emitted altogether; on Godot 3, the signal stopped being emitted when a joypad is disconnected, and every time I reconnected the joypad it registered a new device index.