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SCons: Carry over the windows_subsystem setting to the generated vsproj #80547

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merged 1 commit into from
Aug 14, 2023

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DarioSamo
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Even if you specify the subsystem to be the console one, the vsproj doesn't carry over the setting, which makes working with this mode in the IDE a bit annoying since it'll regenerate the vsproj right afterwards. Since there's only two options and 'gui' is the default, we only carry over the 'console' setting.

…t's not the default.

Even if you specify the subsystem to be the console one, the vsproj doesn't carry over the setting, which makes working with this mode in the IDE a bit annoying since it'll regenerate the vsproj right afterwards. Since there's only two options and 'gui' is the default, we only carry over the 'console' setting.
@DarioSamo DarioSamo requested a review from a team as a code owner August 12, 2023 13:47
@AThousandShips AThousandShips added this to the 4.x milestone Aug 12, 2023
@akien-mga akien-mga changed the title Carry over the windows_subsystem setting to the generated vsproj SCons: Carry over the windows_subsystem setting to the generated vsproj Aug 12, 2023
@akien-mga akien-mga modified the milestones: 4.x, 4.2 Aug 12, 2023
@akien-mga akien-mga merged commit 122f373 into godotengine:master Aug 14, 2023
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Thanks!

@YuriSizov YuriSizov added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Sep 20, 2023
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Cherry-picked for 4.1.2. Not strictly needed since #79238 replaces this anyway, but makes picking easier and the history cleaner.

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Sep 20, 2023
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