Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TileMap: Check for possible scenes to be erased #80658

Merged
merged 1 commit into from
Aug 16, 2023

Conversation

Sch1nken
Copy link
Contributor

To not delay things further I created this new PR. Relevant old PR: #72456 (with borked git history).

I hope this is okay, if not please let me know.

Closes #69596

@KoBeWi KoBeWi modified the milestones: 4.x, 4.2 Aug 15, 2023
@akien-mga akien-mga merged commit ed81c93 into godotengine:master Aug 16, 2023
@akien-mga
Copy link
Member

Thanks! And congrats for your first merged Godot contribution 🎉

@TheKassaK
Copy link

It is not fully fixed on 4.2.

Now the instance is removed when we EraseCell(), but we cant add another tile on the same position.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

erase_cell() does not erase scene tiles cells
4 participants