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Web: Clarify that OS.get_unique_id
is not supported
#82441
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akien-mga
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godotengine:master
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akien-mga:web-clarify-get_unique_id
Oct 2, 2023
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That's my understanding at least, please confirm @Faless.
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Indeed, or at least, no intended way to do this.
User/Device fingerprinting is detrimental for privacy, so web browsers actively fight against it.
There a bunch of known fingerprinting techniques (see e.g. Canvas fingerprinting), but none of those are there on purpose, and might be mitigated by browsers in the future (to the point of breaking your app).
The way I see it, the only "proper" way to implement this, would be to randomly generate an ID, and store it in local storage / cookie / etc.
The ID will change if the user delete local storage and will be always different when using a private window.
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That seems like an interesting compromise. I guess it would also mean have a different unique ID for each game, which might also be desired for privacy reason? You'll only be recognized by the game when you play that same game.