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Make the lightmapper not dilate before denoising. #82533

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Sep 29, 2023
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20 changes: 6 additions & 14 deletions modules/lightmapper_rd/lightmapper_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1493,14 +1493,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
}
#endif

{
SWAP(light_accum_tex, light_accum_tex2);
BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
if (unlikely(error != BAKE_OK)) {
return error;
}
}

/* DENOISE */

if (p_use_denoiser) {
Expand All @@ -1515,13 +1507,13 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
return error;
}
}
}

{
SWAP(light_accum_tex, light_accum_tex2);
BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
if (unlikely(error != BAKE_OK)) {
return error;
}
{
SWAP(light_accum_tex, light_accum_tex2);
BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
if (unlikely(error != BAKE_OK)) {
return error;
}
}

Expand Down