Removes extents to size conversion #82754
Merged
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This rename conversion is no longer necessary because
BoxShape3D
,RectangleShape2D
,ReflectionProbe
and other classes already handle theextents
property internally. Renamingextents
was actually causing problems, since in Godot 4.x the classes mentioned started to use thesize
property andsize
(extents
"equivalent") = 2 *extents
.Just clarifying, as
LightmapGI
was mentioned in the code comment, the conversion does not make sense inLightmapGI
case since this class doesn't have asize
property in Godot 4.x.Fixes #77931