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Doc: Change return type of _Set method from void to bool in C# code example #83602

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Oct 20, 2023
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3 changes: 2 additions & 1 deletion doc/classes/Object.xml
Original file line number Diff line number Diff line change
Expand Up @@ -219,6 +219,7 @@
# Storing the value in the fake property.
internal_data["fake_property"] = value
return true
return false

func _get_property_list():
return [
Expand All @@ -228,7 +229,7 @@
[csharp]
private Godot.Collections.Dictionary _internalData = new Godot.Collections.Dictionary();

public override void _Set(StringName property, Variant value)
public override bool _Set(StringName property, Variant value)
{
if (property == "FakeProperty")
{
Expand Down