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Hide CSGShape's debug_collision_shape when it is invisible #84174

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5 changes: 5 additions & 0 deletions modules/csg/csg_shape.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -573,6 +573,11 @@ void CSGShape3D::_notification(int p_what) {
// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
parent_shape->_make_dirty();
}
if (is_visible()) {
_update_debug_collision_shape();
} else {
_clear_debug_collision_shape();
}
last_visible = is_visible();
} break;

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