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Add region rect and frames support to Sprite2DPlugin converter #84754

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merged 1 commit into from
Dec 14, 2023

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aXu-AP
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@aXu-AP aXu-AP commented Nov 11, 2023

Readds support for rects for sprite to mesh/polygon converter. (removed in #84361 due to feature being broken)
Adds support for conversion from animation frame (it was trivial to add and a +3-3 LOC change, so it felt reasonable to add).
Fixes converter not taking offset into account.
Fixes 1 pixel shift when converting flipped sprites (this seemed deliberate but maybe it is a legacy thing?).
Removes some comments which state the obvious (if these seem necessary after all we could just update them to adhere to comment style).

rect

@aXu-AP aXu-AP requested a review from a team as a code owner November 11, 2023 14:39
@aXu-AP aXu-AP changed the title Readd rect support for Sprite2DPlugin converter Readd rect support for Sprite2DPlugin converter (+small fixes) Nov 11, 2023
@AThousandShips AThousandShips added this to the 4.x milestone Nov 11, 2023
@aXu-AP aXu-AP force-pushed the sprite2dplugin-rect branch 2 times, most recently from 526a8bd to cc97747 Compare November 12, 2023 09:42
Readds support for rects for sprite to mesh/polygon converter.
Adds support for conversion from animation frame.
Fixes converter not taking offset into account.
Fixes 1 pixel shift when converting flipped sprites.
@YuriSizov YuriSizov modified the milestones: 4.x, 4.3 Dec 13, 2023
@YuriSizov YuriSizov changed the title Readd rect support for Sprite2DPlugin converter (+small fixes) Re-add region rect support to Sprite2DPlugin converter Dec 14, 2023
@YuriSizov YuriSizov changed the title Re-add region rect support to Sprite2DPlugin converter Add region rect and frames support to Sprite2DPlugin converter Dec 14, 2023
@YuriSizov YuriSizov merged commit daddb2b into godotengine:master Dec 14, 2023
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Thanks, great work!

@aXu-AP aXu-AP deleted the sprite2dplugin-rect branch January 10, 2024 10:18
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4 participants