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Update tilemap space on tree notifications #84757

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48 changes: 27 additions & 21 deletions scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -685,37 +685,43 @@ void TileMapLayer::_physics_update() {
}

void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_what) {
Transform2D gl_transform = tile_map_node->get_global_transform();
if (!tile_map_node->is_inside_tree()) {
return;
}

PhysicsServer2D *ps = PhysicsServer2D::get_singleton();

bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
#endif

if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) {
if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) {
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
const CellData &cell_data = kv.value;
if (
(p_what == DIRTY_FLAGS_TILE_MAP_XFORM && (!tile_map_node->is_collision_animatable() || in_editor)) ||
(p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM && (tile_map_node->is_collision_animatable() && !in_editor))) {
Transform2D gl_transform = tile_map_node->get_global_transform();

for (RID body : cell_data.bodies) {
if (body.is_valid()) {
Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
xform = gl_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
const CellData &cell_data = kv.value;

for (RID body : cell_data.bodies) {
if (body.is_valid()) {
Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
xform = gl_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
} else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) {
if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) {
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
const CellData &cell_data = kv.value;
} else if (p_what == DIRTY_FLAGS_TILE_MAP_IN_TREE) {
// Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport)
RID space = tile_map_node->get_world_2d()->get_space();

for (RID body : cell_data.bodies) {
if (body.is_valid()) {
Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
xform = gl_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
const CellData &cell_data = kv.value;

for (RID body : cell_data.bodies) {
if (body.is_valid()) {
ps->body_set_space(body, space);
}
}
}
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